Seducer vs Rugnor Goldgleam

Overall comparison

HERO Fraction Element Type Rarity Aura
Seducer Undead Hordes Void Defence Rare HP 25%
Place: All battles
Rugnor Goldgleam Dwarves Void Attack Epic Attack 35%
Place: Doom tower

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Seducer 60 6 16185 628 1321 95 15 50 40 0
Rugnor Goldgleam 60 6 16680 +495 1409 +781 782 -539 99 +4 15 60 +10 30 -10 0

Skills comparison

Seducer

Lulling Touch

Formula: 2.4*DEF
Attacks 1 enemy. Has a 30% chance of placing a [Sleep] debuff for 1 turn.

Disorienting Blast

Formula: 3.6*DEF
Attacks all enemies. Has a 75% chance of placing a 25% [Decrease ATK] debuff for 2 turns.
Cooldown: 3

Twisted Devotion

Places a 30% [Increase DEF] buff on all allies for 2 turns and a [Block Debuffs] buff on all allies for 2 turns.
Cooldown: 5

Selfless Partner

Places a 50% [Ally Protection] buff on all allies for 2 turns. Places a [Block Damage] buff on this Champion for 1 turn. [Only available when Temptress is on the same team.]
Cooldown: 5
Rugnor Goldgleam

Thirsty Axe

Formula: 3.7*ATK
Attacks 1 enemy. Has a 50% chance of placing a [Leech] debuff for 2 turns.

Gold-Mad Frenzy

Formula: 0.15*HP
Formula: 0.75*MAX_STAMINA
Sacrifices HP equal to 15% of this Champion's MAX HP, then fills this Champion's Turn Meter by 75% and places a [Shield] buff on this Champion equal to 20% of their MAX HP for 3 turns. The [Shield] buff cannot be removed. The HP sacrifice will happen even if it kills this Champion, and will ignore [Shield] and [Block Damage] buffs.
Cooldown: 4

Gleam of Avarice

Formula: 6*ATK
Places a 50% [Increase ATK] buff on this Champion for 2 turns, then attacks 1 enemy. Has a 75% chance of placing a 25% [Weaken] debuff on the target for 2 turns. Also has a 75% chance of placing a 60% [Decrease DEF] debuff on the target for 2 turns before attacking.
Cooldown: 5

Dire Grudge [P]

Decreases the cooldown of this Champion's Gleam of Avarice skill by 1 turn every time this Champion loses 15% HP. The HP loss is accumulated and tracked over multiple turns, attacks, or hits, and is not affected by healing or other HP increases.