Selinia Nightcloak vs Elegaius

Overall comparison

HERO Fraction Element Type Rarity Aura
Selinia Nightcloak High Elves Void Attack Rare -
Elegaius Undead Hordes Magic Support Legendary Accuracy 60
Place: All battles

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Selinia Nightcloak 60 6 13380 1266 870 100 15 57 30 0
Elegaius 60 6 22305 +8925 881 -385 1211 +341 106 +6 15 50 -7 30 20 +20

Skills comparison

Selinia Nightcloak

Soulburst Arrow

Formula: 3.25*ATK
Formula: 0.1*HP
Formula: 0.2*HP
Attacks 1 enemy. Heals this Champion by 10% of their MAX HP. Heals this Champion by 20% of their MAX HP instead, when attacking a target under a [HP Burn] debuff.

Moonshot

Formula: 3.4*ATK
Attacks all enemies. Has a 50% chance of increasing the duration of any [HP Burn] debuffs by 1 turn.
Cooldown: 4

Lunar Ballista

Formula: 1.7*ATK
Attacks 3 times at random. Before attacking, places a 25% [Increase ACC] buff on this Champion for 2 turns. Each hit has a 50% chance of placing a [HP Burn] debuff for 2 turns.
Cooldown: 5

Solar Boost [P]

Formula: 0.05*MAX_STAMINA
Boosts this Champion’s Turn Meter by 5% each time a [HP Burn] debuff is activated.
Elegaius

Spirits of Spite

Formula: 0.18*HP
Attacks 1 enemy. Has a 50% chance of placing a [Block Active Skills] debuff for 2 turns.

Dead Stop

Formula: 0.27*HP
Attacks 1 enemy. Puts the target's skills on cooldown. Also places a [Block Buffs] debuff for 2 turns. If there are any enemy Champions that share the same Affinity as the initial target, also puts all their skills on cooldown and places a [Block Buffs] debuff on them for 2 turns.
Cooldown: 4

Ghost Rage

Formula: 0.2*HP
Formula: 0.2*MAX_STAMINA+(0.1*MAX_STAMINA*removedEffectsCount)
Attacks all enemies. Has a 75% chance of removing all buffs. Also has a 75% chance of decreasing all enemies' Turn Meters by 20%. Decreases each enemy's Turn Meter by an additional 10% for each buff removed.
Cooldown: 5

Spurned by Death [P]

Formula: -DEALT_DMG+CUR_HP-1
Formula: 0.3*HP
Formula: 0.3*MAX_STAMINA
Prevents this Champion's death and keeps them alive on 1 HP when hit by a fatal hit. If this skill prevents this Champion's death, heals them by 30% of their MAX HP, fills their Turn Meter by 30%, and places a [Shield] buff on them equal to 30% of their MAX HP for 2 turns. Will not prevent this Champion's death if they are under a [Heal Reduction] debuff.
Cooldown: 5