Septimus vs Mithrala Lifebane

Overall comparison

HERO Fraction Element Type Rarity Aura
Septimus Banner Lords Spirit Attack Legendary Attack 30%
Place: All battles
Mithrala Lifebane Dark Elves Void Support Legendary Accuracy 80
Place: All battles

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Septimus 60 6 13710 1674 991 102 15 63 30 0
Mithrala Lifebane 60 6 20310 +6600 870 -804 1354 +363 109 +7 15 50 -13 30 10 +10

Skills comparison

Septimus

Behead

Formula: 3.6*ATK
Attacks 1 enemy. Will ignore 30% of the target's DEF. Grants an Extra Turn and resets the cooldown on this Champion's Holy Sword skill if the target is killed. The cooldown will be reset even if this attack is a counterattack.

Holy Sword

Formula: 3.5*ATK+0.1*TRG_HP
Attacks all enemies. Will ignore [Shield] and [Block Damage] buffs. Damage increases according to enemies' MAX HP.
Cooldown: 3

Giant Killer [P]

Formula: DMG_MUL*0.3
Has a 30% chance of increasing the duration of all debuffs on the target by 1 turn whenever this Champion attacks. This effect cannot be resisted. The damage inflicted by this Champion's skills increases by 30% if the enemy's MAX HP is higher than this Champion's MAX HP.
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Mithrala Lifebane

Libation of Pain

Formula: 2*DEF
Attacks 2 times at random. Each hit has an 80% chance of placing a 5% [Poison] debuff for 2 turns.

Sigil of Toxic Glory

Formula: 4*DEF
Attacks all enemies. Places a [Hex] debuff for 2 turns. Also places a 60% [Increase DEF] buff and a 50% [Increase ATK] buff on all allies for 2 turns.
Cooldown: 5

Brimming Cylix

Removes all debuffs from all allies, then places a 25% [Strengthen] buff and a [Shield] buff equal to 30% of this Champion’s MAX HP on all allies for 2 turns.
Cooldown: 5

Gaze of Stone [P]

Formula: 1*ACC
Whenever this Champion is attacked by an enemy under a [Hex] debuff, has a 50% chance of applying a [Petrification] debuff on the attacker for 1 turn. Whenever an ally is attacked by an enemy under a [Hex] debuff, has a 30% chance of applying a [Petrification] debuff on the attacker for 1 turn. Also increases this Champion’s RES. The amount by which it is increased is equal to the amount of ACC this Champion has.