Signy of Highshield vs The Incarnate

Overall comparison

HERO Fraction Element Type Rarity Aura
Signy of Highshield Banner Lords Magic HP Epic -
The Incarnate High Elves Force Defence Legendary -

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Signy of Highshield 60 6 20640 749 1178 97 15 50 45 0
The Incarnate 60 6 19320 -1320 804 +55 1487 +309 100 +3 15 50 40 -5 20 +20

Skills comparison

Signy of Highshield

Platebreaker

Formula: 0.12*HP
Formula: 0.2*DEALT_DMG
Attacks 1 enemy 2 times. Each hit has a 25% chance of placing a 50% [Decrease RES] debuff for 2 turns. Each hit also heals this Champion by 20% of the damage inflicted.

Highshield's Defiance

Formula: 0.24*HP
Attacks all enemies. Before attacking, has a 75% chance of removing 1 random debuff from all allies. After the attack, has a 75% chance of removing a random buff from all enemies.
Cooldown: 4

Just Cause

Places a 50% [Increase RES] buff and a 30% [Reflect Damage] buff on all allies for 2 turns.
Cooldown: 6

Hero of the People [P]

When this Champion is under a [Reflect Damage] buff and an enemy attempts to place a debuff, has a 20% chance to reflect the debuff back onto the attacker.
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The Incarnate

Attack Intruder

Formula: 1.8*DEF
Attacks 1 enemy 2 times. Each hit has a 45% chance of placing a [Provoke] debuff for 1 turn. Has a 30% chance of counterattacking whenever an ally is hit. If the ally is from the High Elves Faction and not this Champion, the chance increases to 100%. Occurs once per hit.

Formation: Phalanx

Formula: 3.6*DEF
Attacks all enemies. Has a 75% chance of removing all [Shield] buffs and 2 random buffs from all enemies. Then, places a [Shield] buff on all allies for 2 turns. The value of the [Shield] is proportional to this Champion's DEF.
Cooldown: 4

Defensive Measures

Formula: 1*(TRG_HP-TRG_CUR_HP)
Places a 50% [Ally Protection] buff on all allies except this Champion for 2 turns. Also places a 25% [Strengthen] buff on all allies for 2 turns. Heals any ally Arbiters by 100% of their MAX HP. Instantly activates this skill whenever this Champion is revived. This will not set this skill on cooldown.
Cooldown: 5

Crisis Response [P]

Formula: 20*AllyTeamAppliedEffectsTotalCountOfKind(ShareDamage_KindId)
Formula: -0.3*DMG_MUL
Increases all allies' ACC by 20 for each ally under an [Ally Protection] buff. When killed, resets the cooldown of the Destiny's Call skill for any ally Arbiters. If there are multiple Champions on the team with this skill, this effect will only activate once. All ally Arbiters receive 30% less damage.
Cooldown: 4

Ultimate Purpose [P]

Formula: 20*AllyTeamAppliedEffectsTotalCountOfKind(ShareDamage_KindId)
Increases all allies' RES by 20 for each ally under an [Ally Protection] buff. This Champion will also receive 20% of the damage of any ally Arbiters. If there are multiple Champions on the team with this skill, this effect will only activate once. If any ally Arbiter is about to get killed by a fatal hit, places an [Unkillable] buff on her for 1 turn. If there are multiple Champions on the team with this skill, this effect will only activate once.
Cooldown: 4