Signy of Highshield vs Mighty Ukko

Overall comparison

HERO Fraction Element Type Rarity Aura
Signy of Highshield Banner Lords Magic HP Epic -
Mighty Ukko Skinwalkers Force Support Legendary Speed 20%
Place: All battles

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Signy of Highshield 60 6 20640 749 1178 97 15 50 45 0
Mighty Ukko 60 6 18495 -2145 1233 +484 1112 -66 109 +12 15 50 30 -15 10 +10

Skills comparison

Signy of Highshield

Platebreaker

Formula: 0.12*HP
Formula: 0.2*DEALT_DMG
Attacks 1 enemy 2 times. Each hit has a 25% chance of placing a 50% [Decrease RES] debuff for 2 turns. Each hit also heals this Champion by 20% of the damage inflicted.

Highshield's Defiance

Formula: 0.24*HP
Attacks all enemies. Before attacking, has a 75% chance of removing 1 random debuff from all allies. After the attack, has a 75% chance of removing a random buff from all enemies.
Cooldown: 4

Just Cause

Places a 50% [Increase RES] buff and a 30% [Reflect Damage] buff on all allies for 2 turns.
Cooldown: 6

Hero of the People [P]

When this Champion is under a [Reflect Damage] buff and an enemy attempts to place a debuff, has a 20% chance to reflect the debuff back onto the attacker.
Mighty Ukko

Ukko Smash

Formula: 2.5*ATK
Attacks all enemies. Has a 50% chance of placing a 50% [Decrease ATK] debuff for 2 turns.

Ukko's Fury

Formula: 2*ATK
Formula: 2*ATK
Attacks all enemies 2 times. Each hit has a 75% chance to remove 2 random buffs from the target. Places a [Block Buffs] debuff and a 50% [Decrease ACC] debuff for 2 turns on targets that have no buffs after the attack.
Cooldown: 4

Ukko's Mercy

Formula: 0.4*TRG_HP
Revives all dead allies with 40% HP, then places a [Block Damage] buff on them for 1 turn. Also places a 30% [Increase SPD] buff on all allies for 2 turns. Will place the [Increase SPD] buff even if there are no dead allies.
Cooldown: 6

Totem Warden [P]

Has a 50% chance of stealing 1 random buff from a random enemy each time a buff is placed on the enemy team. Will only attempt to steal one buff for each type of buff placed simultaneously (for example, only one random buff may be stolen if 3 [Shield] buffs are placed at the same time). Any stolen buffs become protected.