Skathix vs Saito

Overall comparison

HERO Fraction Element Type Rarity Aura
Skathix Lizardmen Void Support Epic Resist 40
Place: All battles
Saito Undead Hordes Magic Attack Legendary Attack 30%
Place: Dungeons

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Skathix 60 6 18165 1035 1057 95 15 50 30 15
Saito 60 6 16185 -1980 1321 +286 1178 +121 102 +7 15 63 +13 30 0 -15

Skills comparison

Skathix

Leg Wrack

Formula: 4.2*ATK
Attacks 1 enemy. Has a 30% chance of placing a 30% [Decrease SPD] debuff for 2 turns.

Transfer Rush

Formula: 4.1*ATK
Attacks all enemies. Has a 75% chance of stealing one random buff from each enemy.
Cooldown: 4

Scales of the Ages

Removes all debuffs from all allies, then places a [Block Debuffs] buff and a [Shield] buff on all allies for 2 turns. The [Shield] buff is equal to 20% of this Champion's MAX HP.
Cooldown: 6

Last Gasp [P]

Places a [Block Damage] buff on this Champion for 1 turn whenever their HP drops below 30%.
Cooldown: 6
Saito

Unbearable Assault

Formula: 1.35*ATK
Formula: 1.35*ATK
Formula: 1.35*ATK
Attacks 1 enemy 2 times. Has a 50% chance of placing a 60% [Decrease DEF] debuff for 2 turns after the first hit. Places an extra hit if the [Decrease DEF] debuff is placed.

Enduring Warrior

Formula: 6.1*ATK
Attacks 1 enemy. Before attacking, places a 50% [Increase ATK] buff and a 30% [Increase C. DMG] buff on this Champion for 2 turns if this Champion's DEF is higher than the target's DEF. Decreases the cooldown of this Skill by 1 turn if the target has more than 50% HP after the attack.
Cooldown: 4

Army Breaker

Formula: 7*ATK
Formula: 0.2*DMG_MUL
Formula: 4.5*ATK
Attacks 1 enemy, then attacks all enemies except the initial target if there are 3 or more enemies alive. Inflicts 20% more damage on the first hit if the target has higher MAX HP than this Champion.
Cooldown: 5

Vendetta [P]

Formula: -(((0.075*DamageSkillUsedInRowCountToTargetWithId(targetId))<0.3)*0.075*DamageSkillUsedInRowCountToTargetWithId(targetId)+((0.075*DamageSkillUsedInRowCountToTargetWithId(targetId))>=0.3)*0.3)
Will ignore 7.5% of enemy DEF for each time this Champion attacks the same target enemy in consecutive attacks or Turns. Stacks up to 30%. The stack will be lost and reset if this Champion targets and attacks a different enemy.