Skeuramis vs Alice the Wanderer

Overall comparison

HERO Fraction Element Type Rarity Aura
Skeuramis High Elves Magic HP Epic HP 25%
Place: All battles
Alice the Wanderer The Sacred Order Magic Attack Legendary Attack 30%
Place: All battles

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Skeuramis 60 6 19980 848 1123 97 15 50 30 15
Alice the Wanderer 60 6 16020 -3960 1443 +595 1068 -55 99 +2 15 63 +13 30 10 -5

Skills comparison

Skeuramis

Outpace

Formula: 0.21*HP
Formula: 0.15*MAX_STAMINA
Formula: -CHANGED_STAMINA_AMOUNT
Attacks 1 enemy. Has an 80% chance of stealing 15% of the target’s Turn Meter. Has a 20% chance of placing a [Stun] debuff for 1 turn if the target’s Turn Meter is fully depleted by this skill.

Effortless Superiority

Formula: 0.25*HP
Formula: (0.1*MAX_STAMINA)*totalDecreasedTurnsCountBySkill
Attacks all enemies. Decreases the duration of all enemy buffs by 1 turn. Also has a 60% chance of placing a 50% [Decrease ATK] debuff for 2 turns. Fills this Champion’s Turn Meter by 10% for each buff that has its duration decreased.
Cooldown: 4

Hold the Front

Has a 75% chance of placing a [Provoke] debuff on all enemies for 1 turn. Places a [Counterattack] and a 15% [Continuous Heal] buff on this Champion for 2 turns.
Cooldown: 4
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Alice the Wanderer

Vorpal Sword

Formula: 1.7*ATK
Formula: 1.7*ATK
Attacks 1 enemy 2 times. Places an extra hit if the target has any active skills on cooldown. Each hit has an 80% chance of decreasing the duration of a random buff on the target by 1 turn.

Clockwork Cyclone

Formula: 4.2*ATK
Formula: 0.15*MAX_STAMINA
Formula: 0.15*MAX_STAMINA
Formula: 0.3*MAX_STAMINA
Attacks all enemies. Has a 75% chance of increasing the cooldowns of all enemy skills by 2 turns. Also has a 75% chance of decreasing each target’s Turn Meter by 15%. If at least one of a target’s skills has its cooldown increased to the max, decreases their Turn Meter by 30% instead.
Cooldown: 4

Queenslayer

Formula: 5*ATK
Formula: 5*ATK
Attacks 1 enemy. Will ignore 20% of the target’s DEF. If the initial target is killed, also attacks the enemy with the lowest HP. Will also ignore 20% of the target’s DEF.
Cooldown: 4

Tick Tock [P]

Formula: 0.03*DMG_MUL*relationTargetCooldownsSum
[Passive Effect] Whenever this Champion attacks, inflicts 3% more damage to each target for each turn remaining on all of their skills' cooldowns. The bonus damage is counted individually for each target. [Active Effect] Resets the cooldown of one of this Champion’s skills each time they kill an enemy. Occurs once per skill.
Cooldown: 3