Skullcrown vs Celendiel the Opal Guardian

Overall comparison

HERO Fraction Element Type Rarity Aura
Skullcrown Knight Revenant Void Attack Epic Speed 23%
Place: Arena
Celendiel the Opal Guardian High Elves Void Defence Legendary Defence 33%
Place: All battles

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Skullcrown 60 6 14535 1509 826 96 15 60 30 0
Celendiel the Opal Guardian 60 6 17670 +3135 782 -727 1619 +793 98 +2 15 63 +3 40 +10 0

Skills comparison

Skullcrown

Wave of Souls

Formula: 1.8*ATK
Formula: 1.8*ATK
Attacks all enemies. Places an extra hit if the target has more than 50% HP.

Corrupting Touch

Formula: 4.3*ATK
Attacks all enemies. Has a 50% chance of placing a 25% [Weaken] debuff for 2 turns.
Cooldown: 4

Resilient [P]

Places an [Unkillable] buff on this Champion for 1 turn every time their HP drops below 20%.
Cooldown: 6

From Beyond [P]

Formula: 0.3*HP
Revives this Champion with 30% HP. [Only available when Sinesha is on the same team.]
Cooldown: 8
Celendiel the Opal Guardian

Opal Thrust

Formula: 3*DEF
Formula: 3*DEF
Attacks 1 enemy. When counterattacking, will repeat this attack against a random enemy. Has a 50% chance of placing a [Stun] debuff for 1 turn. This debuff cannot be resisted.

Agent Of Light

Formula: 4.1*DEF
Formula: -0.25
Attacks 1 enemy. Before attacking, places a 60% [Increase DEF] buff on all allies for 2 turns, and a 15% [Shatter] buff on this Champion for 2 turns. Will ignore 25% of the target's DEF, as well as [Unkillable] and [Block Damage] buffs. Will ignore 50% of the target's DEF instead, if the target is under any [Increase DEF] or [Strengthen] buffs, [Decrease DEF], [Stun], [Fear] or [True Fear] debuffs.
Cooldown: 5

Eternal Defender

Formula: 3.4*DEF
Formula: DMG_MUL*((0.05*REL_TRG_BUFF_COUNT)+(0.05*REL_TRG_DEBUFF_COUNT))
Formula: 3.4*DEF
Formula: DMG_MUL*((0.05*REL_TRG_BUFF_COUNT)+(0.05*REL_TRG_DEBUFF_COUNT))
Attacks all enemies. Places an extra hit on enemies under any [Increase DEF], [Decrease DEF], [Strengthen], [Stun], [Fear] or [True Fear] debuffs. Will ignore any [Increase DEF] and [Strengthen] buffs. Increases the damage each enemy receives by 5% for each buff and debuff on them. (Stacks up to 100%). Places an [Unkillable] buff on all allies for 1 turn, and a [Counterattack] buff on all allies for 2 turns.
Cooldown: 6

Glittering Guardian [P]

[Passive Effect] This Champion is immune to [Decrease DEF], [Fear], [True Fear] and [Stun] debuffs. [Active Effect] Activates this Champion’s Agent Of Light skill whenever an enemy tries to place a [Decrease DEF], [Fear], [True Fear] or [Stun] debuff on this Champion. Does not set the Agent Of Light skill on cooldown.
Cooldown: 1

See also