Skullsworn vs The Incarnate

Overall comparison

HERO Fraction Element Type Rarity Aura
Skullsworn Lizardmen Force Attack Rare Speed 13%
Place: Crypts
The Incarnate High Elves Force Defence Legendary -

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Skullsworn 60 6 12720 1365 815 87 15 57 30 0
The Incarnate 60 6 19320 +6600 804 -561 1487 +672 100 +13 15 50 -7 40 +10 20 +20

Skills comparison

Skullsworn

Vicious Rip

Formula: 1.2*ATK
Attacks 1 enemy 2 times. Has a 20% chance of placing an extra hit.

Cry For Blood

Places a 30% [Increase SPD] buff on this Champion for 2 turns. Also places a [Counterattack] buff on this Champion for 2 turns.
Cooldown: 7

Feral Hunter [P]

Formula: MAX_STAMINA*0.15
Formula: MAX_STAMINA*0.5
Fills this Champion's Turn Meter by 15% on critical hits. Fills this Champion's Turn Meter by 50% if this Champion kills an enemy.
- -
The Incarnate

Attack Intruder

Formula: 1.8*DEF
Attacks 1 enemy 2 times. Each hit has a 45% chance of placing a [Provoke] debuff for 1 turn. Has a 30% chance of counterattacking whenever an ally is hit. If the ally is from the High Elves Faction and not this Champion, the chance increases to 100%. Occurs once per hit.

Formation: Phalanx

Formula: 3.6*DEF
Attacks all enemies. Has a 75% chance of removing all [Shield] buffs and 2 random buffs from all enemies. Then, places a [Shield] buff on all allies for 2 turns. The value of the [Shield] is proportional to this Champion's DEF.
Cooldown: 4

Defensive Measures

Formula: 1*(TRG_HP-TRG_CUR_HP)
Places a 50% [Ally Protection] buff on all allies except this Champion for 2 turns. Also places a 25% [Strengthen] buff on all allies for 2 turns. Heals any ally Arbiters by 100% of their MAX HP. Instantly activates this skill whenever this Champion is revived. This will not set this skill on cooldown.
Cooldown: 5

Crisis Response [P]

Formula: 20*AllyTeamAppliedEffectsTotalCountOfKind(ShareDamage_KindId)
Formula: -0.3*DMG_MUL
Increases all allies' ACC by 20 for each ally under an [Ally Protection] buff. When killed, resets the cooldown of the Destiny's Call skill for any ally Arbiters. If there are multiple Champions on the team with this skill, this effect will only activate once. All ally Arbiters receive 30% less damage.
Cooldown: 4

Ultimate Purpose [P]

Formula: 20*AllyTeamAppliedEffectsTotalCountOfKind(ShareDamage_KindId)
Increases all allies' RES by 20 for each ally under an [Ally Protection] buff. This Champion will also receive 20% of the damage of any ally Arbiters. If there are multiple Champions on the team with this skill, this effect will only activate once. If any ally Arbiter is about to get killed by a fatal hit, places an [Unkillable] buff on her for 1 turn. If there are multiple Champions on the team with this skill, this effect will only activate once.
Cooldown: 4