Storm Herald Hekaton vs The Incarnate

Overall comparison

HERO Fraction Element Type Rarity Aura
Storm Herald Hekaton Argonites Void Defence Legendary Speed 24%
Place: All battles
The Incarnate High Elves Force Defence Legendary -

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Storm Herald Hekaton 60 6 18660 727 1608 99 15 50 50 0
The Incarnate 60 6 19320 +660 804 +77 1487 -121 100 +1 15 50 40 -10 20 +20

Skills comparison

Storm Herald Hekaton

Fulminant Rupture

Formula: 3.15*DEF
Formula: 2.3*DEF
Attacks 1 enemy. Has a 75% chance of placing a [Provoke] debuff and an [Enfeeble] debuff on the target for 1 turn. Also has a 25% chance that these debuffs cannot be resisted. If each enemy has a number of buffs that is equal to or less than this Champion’s, attacks all enemies instead. This attack is always critical. Has a 75% chance of placing a [Provoke] debuff and an [Enfeeble] debuff on all enemies for 1 turn. Also has a 25% chance that these debuffs cannot be resisted.

Eye of the Storm

Formula: 4.7*DEF
Formula: 4.7*DEF
Formula: MAX_STAMINA*relatedTargetStaminaBeforeDeath
Formula: MAX_STAMINA*relatedTargetStaminaBeforeDeath
Attacks 1 enemy. Before attacking, places a 60% [Increase DEF] buff for 2 turns and 1 [Stormcall] stack on all allies. This attack is always critical if the number of buffs on the target is equal to or less than this Champion's. Will ignore [Stone Skin] buff and 50% of the target's DEF if the number of buffs on the target is equal to or less than this Champion's. If this attack kills the target, decreases the Turn Meters of all other enemies by an amount equal to the Turn Meter that the target had.
Cooldown: 5

Sky-Father's Boon

Formula: 0.25*MAX_STAMINA
Places a 30% [Increase C. RATE] buff, a [Block Damage] buff, and a [Counterattack] buff on a target ally for 2 turns. Fills the Turn Meters of all allies by 25%.
Cooldown: 6

Boltmaster [P]

Formula: ((!targetIsBoss&&!relationTargetIsBoss&&!targetIsMinion&&!relationTargetIsMinion)*(0.02*BUFF_COUNT)*REL_TRG_HP)+((targetIsBoss||relationTargetIsBoss||targetIsMinion||relationTargetIsMinion)*0.03*TRG_HP)
Whenever an ally under a [Stormcall] stack placed by this Champion lands a critical hit, this Champion deals additional pure damage to the target. If the target is not a Boss or a minion, the pure damage dealt is equal to 2% of the target's MAX HP for each buff on this Champion (stacks up to 10%). If the target is a Boss or a minion, the pure damage dealt is equal to 3% of the target's MAX HP. This damage cannot be critical. Occurs once per skill and once per target. Does not count as an extra hit. This pure damage ignores [Shield], [Block Damage], and [Strengthen] buffs. If there are multiple Champions on the team with this skill, only one will activate. This skill will not activate on duplicate copies of this Champion, if this particular Champion is dead.
-
The Incarnate

Attack Intruder

Formula: 1.8*DEF
Attacks 1 enemy 2 times. Each hit has a 45% chance of placing a [Provoke] debuff for 1 turn. Has a 30% chance of counterattacking whenever an ally is hit. If the ally is from the High Elves Faction and not this Champion, the chance increases to 100%. Occurs once per hit.

Formation: Phalanx

Formula: 3.6*DEF
Attacks all enemies. Has a 75% chance of removing all [Shield] buffs and 2 random buffs from all enemies. Then, places a [Shield] buff on all allies for 2 turns. The value of the [Shield] is proportional to this Champion's DEF.
Cooldown: 4

Defensive Measures

Formula: 1*(TRG_HP-TRG_CUR_HP)
Places a 50% [Ally Protection] buff on all allies except this Champion for 2 turns. Also places a 25% [Strengthen] buff on all allies for 2 turns. Heals any ally Arbiters by 100% of their MAX HP. Instantly activates this skill whenever this Champion is revived. This will not set this skill on cooldown.
Cooldown: 5

Crisis Response [P]

Formula: 20*AllyTeamAppliedEffectsTotalCountOfKind(ShareDamage_KindId)
Formula: -0.3*DMG_MUL
Increases all allies' ACC by 20 for each ally under an [Ally Protection] buff. When killed, resets the cooldown of the Destiny's Call skill for any ally Arbiters. If there are multiple Champions on the team with this skill, this effect will only activate once. All ally Arbiters receive 30% less damage.
Cooldown: 4

Ultimate Purpose [P]

Formula: 20*AllyTeamAppliedEffectsTotalCountOfKind(ShareDamage_KindId)
Increases all allies' RES by 20 for each ally under an [Ally Protection] buff. This Champion will also receive 20% of the damage of any ally Arbiters. If there are multiple Champions on the team with this skill, this effect will only activate once. If any ally Arbiter is about to get killed by a fatal hit, places an [Unkillable] buff on her for 1 turn. If there are multiple Champions on the team with this skill, this effect will only activate once.
Cooldown: 4