Storm Herald Hekaton vs Masahiro the Bell Monk

Overall comparison

HERO Fraction Element Type Rarity Aura
Storm Herald Hekaton Argonites Void Defence Legendary Speed 24%
Place: All battles
Masahiro the Bell Monk Shadowkin Force HP Legendary Speed 25%
Place: All battles
Element: Force

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Storm Herald Hekaton 60 6 18660 727 1608 99 15 50 50 0
Masahiro the Bell Monk 60 6 24450 +5790 782 +55 1167 -441 109 +10 15 50 30 -20 20 +20

Skills comparison

Storm Herald Hekaton

Fulminant Rupture

Formula: 3.15*DEF
Formula: 2.3*DEF
Attacks 1 enemy. Has a 75% chance of placing a [Provoke] debuff and an [Enfeeble] debuff on the target for 1 turn. Also has a 25% chance that these debuffs cannot be resisted. If each enemy has a number of buffs that is equal to or less than this Champion’s, attacks all enemies instead. This attack is always critical. Has a 75% chance of placing a [Provoke] debuff and an [Enfeeble] debuff on all enemies for 1 turn. Also has a 25% chance that these debuffs cannot be resisted.

Eye of the Storm

Formula: 4.7*DEF
Formula: 4.7*DEF
Formula: MAX_STAMINA*relatedTargetStaminaBeforeDeath
Formula: MAX_STAMINA*relatedTargetStaminaBeforeDeath
Attacks 1 enemy. Before attacking, places a 60% [Increase DEF] buff for 2 turns and 1 [Stormcall] stack on all allies. This attack is always critical if the number of buffs on the target is equal to or less than this Champion's. Will ignore [Stone Skin] buff and 50% of the target's DEF if the number of buffs on the target is equal to or less than this Champion's. If this attack kills the target, decreases the Turn Meters of all other enemies by an amount equal to the Turn Meter that the target had.
Cooldown: 5

Sky-Father's Boon

Formula: 0.25*MAX_STAMINA
Places a 30% [Increase C. RATE] buff, a [Block Damage] buff, and a [Counterattack] buff on a target ally for 2 turns. Fills the Turn Meters of all allies by 25%.
Cooldown: 6

Boltmaster [P]

Formula: ((!targetIsBoss&&!relationTargetIsBoss&&!targetIsMinion&&!relationTargetIsMinion)*(0.02*BUFF_COUNT)*REL_TRG_HP)+((targetIsBoss||relationTargetIsBoss||targetIsMinion||relationTargetIsMinion)*0.03*TRG_HP)
Whenever an ally under a [Stormcall] stack placed by this Champion lands a critical hit, this Champion deals additional pure damage to the target. If the target is not a Boss or a minion, the pure damage dealt is equal to 2% of the target's MAX HP for each buff on this Champion (stacks up to 10%). If the target is a Boss or a minion, the pure damage dealt is equal to 3% of the target's MAX HP. This damage cannot be critical. Occurs once per skill and once per target. Does not count as an extra hit. This pure damage ignores [Shield], [Block Damage], and [Strengthen] buffs. If there are multiple Champions on the team with this skill, only one will activate. This skill will not activate on duplicate copies of this Champion, if this particular Champion is dead.
Masahiro the Bell Monk

Ring Of Dissonance

Formula: 0.15*HP
Attacks all enemies. Has a 50% chance of placing a 30% [Decrease C. RATE] debuff for 1 turn.

Redemptive Fervor

Formula: 0.35*HP
Formula: 0.25*HP
Attacks 1 enemy. Before attacking, has a 75% chance of transferring all debuffs from all allies to the target. Heals all allies by 25% of this Champion’s MAX HP and places a 25% [Strengthen] buff on all allies for 2 turns.
Cooldown: 4

Humble Savior

Formula: 0.5*TRG_HP
Formula: 0.5*MAX_STAMINA
Formula: 0.25*HP
Attacks all enemies. Before attacking, revives all dead allies with 50% HP and 50% Turn Meter. This skill can be used even if there are no dead allies. Has a 75% chance of placing a [Stun] debuff for 1 turn and a [Block Buffs] debuff for 2 turns. Has a 75% chance of placing a 30% [Decrease SPD] debuff and a [Block Buffs] debuff for 2 turns instead, if the target is a Boss.
Cooldown: 5

For My Sins [P]

Formula: -0.01*DMG_MUL*TargetCounterWithId(Skill105204Turns_Counter)
Formula: TargetCounterWithId(Skill105204Turns_Counter)+1
Formula: 0
Formula: 0
Formula: TargetCounterWithId(Skill105204Immune_Counter)+1
Formula: 0
Formula: 0
Formula: 0
All allies receive 1% less damage for each turn taken by enemies and allies while they remain alive (stacks up to 15%). Each Champion’s damage reduction resets when they die, or between Rounds. If there are multiple Champions on the team with this skill, only one will activate. This skill will not activate on duplicate copies of this Champion, if this particular Champion is dead. Allies revived by this Champion are immune to [Stun], [Freeze], [Sleep], [Provoke], [Fear], [True Fear], and [Petrification] debuffs until the start of their turn. Resets when the revived ally takes their turn, is killed, or between Rounds. If there are multiple Champions on the team with this skill, only one will activate. This skill will not activate on duplicate copies of this Champion, if this particular Champion is dead.