Tainix Hateflower vs Genzin

Overall comparison

HERO Fraction Element Type Rarity Aura
Tainix Hateflower Demonspawn Force Support Epic HP 30%
Place: Crypts
Genzin Shadowkin Spirit Attack Legendary -

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Tainix Hateflower 60 6 17010 1189 980 100 15 50 30 0
Genzin 60 6 17505 +495 1553 +364 859 -121 100 15 63 +13 30 0

Skills comparison

Tainix Hateflower

Seeker Bolts

Formula: 1.65*ATK
Formula: 0.03*HP
Attacks 2 times at random. Heals all allies by 3% of this Champion's HP with each hit on targets under [Decrease SPD] debuffs.

Spiteful Cut

Formula: 4.3*ATK
Attacks 1 enemy. Has a 50% chance of placing a 30% [Decrease SPD] debuff on the target for 2 turns. Has a 50% chance of placing a 30% [Decrease SPD] debuff on all enemies for 2 turns instead if this attack is critical.
Cooldown: 4

Unbreakable [P]

Decreases the damage all allies receive by 5%. This Champion will receive that damage instead. If there are multiple Champions in the team with this Skill, only one will activate.
-
Genzin

Flowing Cuts

Formula: 1.3*ATK
Formula: 0.06*MAX_STAMINA
Attacks 1 enemy 3 times. Each hit fills this Champion's Turn Meter by 6%.

Steel Parting

Formula: 3.8*ATK
Formula: 0.1*MAX_STAMINA
Attacks all enemies. Has a 75% chance of placing a 60% [Decrease DEF] debuff for 2 turns. Each critical hit fills this Champion’s Turn Meter by 10%.
Cooldown: 4

Fated Vengeance

Formula: 5.5*ATK
Formula: 0.3*MAX_STAMINA
Formula: 0.6*MAX_STAMINA
Attacks 1 enemy. Will ignore [Unkillable] buffs and [Shield] buffs. Fills this Champion’s Turn Meter by 30%. Fills this Champion’s Turn Meter by 60% instead if the target has 50% HP or less after this attack. Also decreases the cooldown of the Steel Parting and Fated Vengeance skills by 1 turn if this attack kills an enemy.
Cooldown: 4

Bushido [P]

Formula: 50*(aliveAlliesCount<=aliveEnemiesCount||thereIsBossInCurrentRound)
Formula: 10*(aliveAlliesCount<=aliveEnemiesCount||thereIsBossInCurrentRound)
Increases this Champion’s SPD by 10 and RES by 50 if the number of Champions on this Champion’s team is equal to or lower than the number of enemies on the enemy team. [This effect always works when fighting Bosses.]