Tallia vs Ruel the Huntmaster

Overall comparison

HERO Fraction Element Type Rarity Aura
Tallia The Sacred Order Magic Attack Epic Crit rate 15%
Place: Dungeons
Ruel the Huntmaster Dark Elves Spirit Attack Legendary Crit rate 20%
Place: All battles

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Tallia 60 6 12390 1343 1134 98 15 60 30 0
Ruel the Huntmaster 60 6 13545 +1155 1696 +353 980 -154 97 -1 15 63 +3 30 10 +10

Skills comparison

Tallia

Hack and Slash

Formula: 1.2*ATK
Attacks 1 enemy 3 times.

Rise to Duty

Formula: 3.9*ATK
Places a 25% [Increase ATK] buff and a 30% [Increase C. RATE] buff on this Champion for 2 turns, then attacks all enemies. [Has a 75% chance of placing a [Bomb] debuff that will detonate after 3 turns when Fenax is on the same team.]
Cooldown: 4

Awesome Presence

Places a [Counterattack] buff on this Champion for 2 turns. Has a 75% chance of placing a 25% [Weaken] debuff on enemies for 2 turns.
Cooldown: 6
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Ruel the Huntmaster

Vile Arrows

Formula: 3.2*ATK
Attacks 1 enemy. Has a 50% chance of placing a 60% [Decrease DEF] debuff for 2 turns. Transfers a random debuff from this Champion to the target if the target is under a [Hex] debuff.

Unleash the Hunt

Formula: 3*ATK
Formula: 3*ATK
Formula: -0.25
Formula: -0.25
Attacks all enemies. Places an extra hit on enemies under [Hex] debuffs. Will ignore 25% of each target's DEF if there are 4 or more enemies under [Hex] debuffs.
Cooldown: 4

Stalk Prey

Formula: 0.5*MAX_STAMINA
Places a 50% [Increase ACC] buff on all allies for 2 turns, then places a [Hex] debuff on all enemies for 2 turns. Also places a [Perfect Veil] buff on this Champion for 2 turns and fills this Champion's Turn Meter by 50%.
Cooldown: 6

Marked Quarry

Formula: -0.05*TRG_B_SPD*TargetHasEffectOfKind(Mark_KindId)
Formula: -0.1*TRG_B_RES*TargetHasEffectOfKind(Mark_KindId)
Formula: 0.1*DMG_MUL
Formula: -0.3*BaseHealMultiplier
Decreases the SPD of enemies under [Hex] debuffs by 5% and decreases the RES of those enemies by 10%. Also increases the damage enemies under [Hex] debuffs receive by 10% and decreases the value of heals they receive by 30%. These effects do not stack if there are multiple Ruels on the same team.