Tatura Rimehide vs Ninja

Overall comparison

HERO Fraction Element Type Rarity Aura
Tatura Rimehide High Elves Spirit Defence Legendary Defence 35%
Place: Doom tower
Ninja Shadowkin Magic Attack Legendary -

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Tatura Rimehide 60 6 20145 804 1432 102 15 50 50 10
Ninja 60 6 16845 -3300 1509 +705 947 -485 100 -2 15 63 +13 30 -20 10

Skills comparison

Tatura Rimehide

Solar Ray

Formula: 3.8*DEF
Attacks 1 enemy. Has an 80% chance of placing a 50% [Decrease ACC] debuff for 2 turns.

Wings of Shelter

Places a [Block Debuffs] buff and a 60% [Increase DEF] buff on all allies for 2 turns.
Cooldown: 5

Otherworld Breach

Formula: 4.2*DEF
Attacks all enemies. Places a [Perfect Veil] buff on all allies except this Champion for 2 turns. Also places a [Shield] buff on this Champion for 2 turns equal to 20% of the damage inflicted.
Cooldown: 5

Glimmer Hide [P]

Formula: 0.30*DEALT_DMG
When attacked, reflects 30% of the damage this Champion receives back to the attacker. Also has a 30% chance of placing a [Freeze] debuff on the attacker for 1 turn.
Ninja

Shatterbolt

Formula: 3.7*ATK
Formula: 0.15*MAX_STAMINA
Attacks 1 enemy. Has a 45% chance of placing a 60% [Decrease DEF] debuff for 2 turns. Also fills this Champion's Turn Meter by 15% when used against Bosses.

Hailburn

Formula: 2*ATK
Formula: 2*ATK
Formula: 2*ATK
Attacks 3 times at random. Each hit has a 75% chance of placing a [HP Burn] debuff for 3 turns. Also places a [Perfect Veil] buff on this Champion for 2 turns. When used against Bosses, will instantly activate any [HP Burn] debuffs, including [HP Burn] debuffs placed by this Skill.
Cooldown: 4

Cyan Slash

Formula: 3*ATK
Formula: 3.95*ATK
Attacks all enemies. Has a 75% chance of placing a [Freeze] debuff for 1 turn. When targeting a Boss, will only attack the Boss (not all enemies) and will ignore 50% of the target's DEF. Will also decrease the cooldown of the Hailburn skill by 1 turn.
Cooldown: 5

Escalation [P]

Formula: B_ATK*0.1*producerComboCounterOnHeroes+B_ATK*0.2*producerComboCounterOnBosses
Formula: B_CRD*0.05*producerComboCounterOnHeroes+B_CRD*0.1*producerComboCounterOnBosses
Increases Ninja's ATK by 10% (up to 100%) and C. DMG by 5% (up to 25%) each time a single enemy is hit by all three of Ninja's active skills in a single Round. This effect is multiplicative, & can occur multiple times against the same enemy. When fighting Bosses, will increase Ninja's ATK by 20% (up to 100%) and C. DMG by 10% (up to 25%) instead.