Thea the Tomb Angel vs First Ax Tuskkor

Overall comparison

HERO Fraction Element Type Rarity Aura
Thea the Tomb Angel Knight Revenant Force Attack Legendary Attack 30%
Place: All battles
First Ax Tuskkor Ogryn Tribes Force Attack Legendary Attack 30%
Place: All battles

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Thea the Tomb Angel 60 6 16020 1542 969 100 15 63 30 0
First Ax Tuskkor 60 6 15030 -990 1476 -66 1101 +132 99 -1 15 63 30 0

Skills comparison

Thea the Tomb Angel

Befoulment

Formula: 2*ATK
Attacks 2 times at random. Has a 75% chance of placing a [Hex] debuff for 5 turns. This debuff cannot be resisted. Each critical hit decreases the cooldown of the Not Of This World skill by 1 turn.

Hexreaper

Formula: 3.5*ATK
Formula: 0.5*DMG_MUL*EnemyTeamAppliedEffectsTotalCountOfKind(Mark_KindId)
Attacks all enemies. Damage increases by 50% for each [Hex] debuff on the enemy team. Stacks up to 300%.
Cooldown: 5

Not Of This World

Places a [Perfect Veil] buff on this Champion for 3 turns. Grants an Extra Turn.
Cooldown: 5

Cruel Angel [P]

Has a 50% chance of placing a [True Fear] debuff on all enemies for 1 turn when an enemy loses 30% or more of their MAX HP in a single hit.
First Ax Tuskkor

Foe Mangler

Formula: 2*ATK
Attacks 1 enemy 2 times. Has a 25% chance of granting an Extra Turn.

Hatchet Barrage

Formula: 4*ATK*(1+0.1*BUFF_COUNT)
Attacks all enemies. The damage inflicted by this skill increases by 10% for each buff on this Champion. Decreases the cooldown of this skill by 1 turn if this attack kills an enemy. If this attack kills 2 or more enemies, grants this Champion an Extra Turn instead.
Cooldown: 4

First Ax's Fury

Formula: 3*ATK
Attacks 1 enemy 2 times. Before attacking, places a 50% [Increase ATK] buff and a 30% [Increase C. DMG] buff on this Champion for 2 turns. Will ignore [Shield] buffs. Grants an Extra Turn if this attack kills an enemy.
Cooldown: 4

Brutal Vehemence [P]

Formula: HeroCounterWithId(1)+1
Formula: 0.1*B_CRD*HeroCounterWithId(1)
Formula: HeroCounterWithId(2)+1
Formula: -0.05*DMG_MUL*HeroCounterWithId(2)
Each Extra Turn this Champion gets increases their C. DMG by 10% (stacks up to 50%). Each Extra Turn this Champion gets also decreases the damage they receive by 5% (stacks up to 50%).