Thea the Tomb Angel vs Genzin

Overall comparison

HERO Fraction Element Type Rarity Aura
Thea the Tomb Angel Knight Revenant Force Attack Legendary Attack 30%
Place: All battles
Genzin Shadowkin Spirit Attack Legendary -

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Thea the Tomb Angel 60 6 16020 1542 969 100 15 63 30 0
Genzin 60 6 17505 +1485 1553 +11 859 -110 100 15 63 30 0

Skills comparison

Thea the Tomb Angel

Befoulment

Formula: 2*ATK
Attacks 2 times at random. Has a 75% chance of placing a [Hex] debuff for 5 turns. This debuff cannot be resisted. Each critical hit decreases the cooldown of the Not Of This World skill by 1 turn.

Hexreaper

Formula: 3.5*ATK
Formula: 0.5*DMG_MUL*EnemyTeamAppliedEffectsTotalCountOfKind(Mark_KindId)
Attacks all enemies. Damage increases by 50% for each [Hex] debuff on the enemy team. Stacks up to 300%.
Cooldown: 5

Not Of This World

Places a [Perfect Veil] buff on this Champion for 3 turns. Grants an Extra Turn.
Cooldown: 5

Cruel Angel [P]

Has a 50% chance of placing a [True Fear] debuff on all enemies for 1 turn when an enemy loses 30% or more of their MAX HP in a single hit.
Genzin

Flowing Cuts

Formula: 1.3*ATK
Formula: 0.06*MAX_STAMINA
Attacks 1 enemy 3 times. Each hit fills this Champion's Turn Meter by 6%.

Steel Parting

Formula: 3.8*ATK
Formula: 0.1*MAX_STAMINA
Attacks all enemies. Has a 75% chance of placing a 60% [Decrease DEF] debuff for 2 turns. Each critical hit fills this Champion’s Turn Meter by 10%.
Cooldown: 4

Fated Vengeance

Formula: 5.5*ATK
Formula: 0.3*MAX_STAMINA
Formula: 0.6*MAX_STAMINA
Attacks 1 enemy. Will ignore [Unkillable] buffs and [Shield] buffs. Fills this Champion’s Turn Meter by 30%. Fills this Champion’s Turn Meter by 60% instead if the target has 50% HP or less after this attack. Also decreases the cooldown of the Steel Parting and Fated Vengeance skills by 1 turn if this attack kills an enemy.
Cooldown: 4

Bushido [P]

Formula: 50*(aliveAlliesCount<=aliveEnemiesCount||thereIsBossInCurrentRound)
Formula: 10*(aliveAlliesCount<=aliveEnemiesCount||thereIsBossInCurrentRound)
Increases this Champion’s SPD by 10 and RES by 50 if the number of Champions on this Champion’s team is equal to or lower than the number of enemies on the enemy team. [This effect always works when fighting Bosses.]