Truath vs Ultimate Deathknight

Overall comparison

HERO Fraction Element Type Rarity Aura
Truath Dark Elves Magic HP Legendary -
Ultimate Deathknight Undead Hordes Force Defence Legendary Defence 30%
Place: All battles

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Truath 60 6 22635 925 1145 101 15 50 50 0
Ultimate Deathknight 60 6 20640 -1995 782 -143 1421 +276 97 -4 15 50 40 -10 20 +20

Skills comparison

Truath

Staff of Liferip

Formula: 0.2*HP
Formula: 0.05*HP
Formula: 0.1*HP
Attacks 1 enemy. Heals this Champion by 5% of their MAX HP. Heals this Champion by 10% of their MAX HP instead if they have 50% HP or less.

Gaze Upon Me

Formula: 0.27*HP
Attacks all enemies. Places a [Perfect Veil] buff on all allies except this Champion for 2 turns. Also places a [Counterattack] buff and a 25% [Strengthen] buff on this Champion for 2 turns.
Cooldown: 5

Animus Infusion

Formula: 0.2*HP
Heals a target ally by 20% of this Champion's MAX HP, then balances the HP of all allies. The HP levels of all allies will be brought up to the level of the ally with the highest HP. After balancing HP, places a 50% [Ally Protection] buff on the initial target for 2 turns.
Cooldown: 4

Transmute Pain [P]

Decreases the cooldown of the Animus Infusion skill by 1 turn for every 10% of HP this Champion loses.
Cooldown: 1
-
Ultimate Deathknight

Heckler of Legends

Formula: 3.5*DEF
Attacks 1 enemy. Has a 30% chance of placing a [Provoke] debuff for 1 turn. The chance increases to 55% against Legendary Champions.

Rats Off To Ya

Formula: 4*DEF
Attacks all enemies. Has an 80% chance of placing a 50% [Decrease ATK] debuff for 2 turns. Also has an 80% chance of placing a [Fear] debuff for 1 turn on each Legendary Champion.
Cooldown: 4

Get Comfy Everyone

Places a [Shield] buff and a 15% [Continuous Heal] buff on all allies for 2 turns. The value of the [Shield] buff is proportional to this Champion’s DEF.
Cooldown: 5

Too Awesome To Die [P]

Formula: 0.2*CurrentHealMultiplier
Whenever an ally is attacked, has a 100% chance of completely blocking 1 hit, decreasing the incoming damage to zero. This Champion will receive that damage instead. It will also redirect any debuffs from the hit to this Champion. The chance of blocking a hit and redirecting the debuffs decreases to 50% if the attacker is a Boss. Does not work if the attack on the ally was an AoE attack. Whenever an enemy is healed, heals this Champion by 20% of that heal.

Didn't Need 'Em [P]

Formula: 0.1*B_HP*deadAlliesCount
Formula: 0.1*B_DEF*deadAlliesCount
Formula: 0.1*B_SPD*deadAlliesCount
Increases this Champion’s HP, DEF, and SPD by 10% for each dead ally.