Tyrant Ixlimor vs Genzin

Overall comparison

HERO Fraction Element Type Rarity Aura
Tyrant Ixlimor Demonspawn Magic HP Legendary HP 25%
Place: All battles
Genzin Shadowkin Spirit Attack Legendary -

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Tyrant Ixlimor 60 6 21975 771 1343 103 15 50 50 0
Genzin 60 6 17505 -4470 1553 +782 859 -484 100 -3 15 63 +13 30 -20 0

Skills comparison

Tyrant Ixlimor

Feast of Flame

Formula: 2.5*DEF
Formula: !RelationTargetHasEffectOfKind(AoEContinuousDamage_KindId)*0.25*DEALT_DMG+RelationTargetHasEffectOfKind(AoEContinuousDamage_KindId)*0.5*DEALT_DMG
Attacks 1 enemy. Heals this Champion by 25% of the damage inflicted. Heals this Champion by 50% of the damage inflicted instead if the target is under a [HP Burn] debuff.

Hellfire Torrent

Formula: 3.6*DEF
Attacks all enemies. Has a 75% chance of placing a [HP Burn] debuff on all enemies for 3 turns.
Cooldown: 4

Infernal Minions

Places a 50% [Ally Protection] buff on all allies except this Champion for 2 turns. Places a 60% [Increase DEF] buff on all allies for 2 turns.
Cooldown: 4

Fires of Doom [P]

Formula: -0.1*DMG_MUL
Decreases damage inflicted by enemies under [HP Burn] debuffs by 10%.
Genzin

Flowing Cuts

Formula: 1.3*ATK
Formula: 0.06*MAX_STAMINA
Attacks 1 enemy 3 times. Each hit fills this Champion's Turn Meter by 6%.

Steel Parting

Formula: 3.8*ATK
Formula: 0.1*MAX_STAMINA
Attacks all enemies. Has a 75% chance of placing a 60% [Decrease DEF] debuff for 2 turns. Each critical hit fills this Champion’s Turn Meter by 10%.
Cooldown: 4

Fated Vengeance

Formula: 5.5*ATK
Formula: 0.3*MAX_STAMINA
Formula: 0.6*MAX_STAMINA
Attacks 1 enemy. Will ignore [Unkillable] buffs and [Shield] buffs. Fills this Champion’s Turn Meter by 30%. Fills this Champion’s Turn Meter by 60% instead if the target has 50% HP or less after this attack. Also decreases the cooldown of the Steel Parting and Fated Vengeance skills by 1 turn if this attack kills an enemy.
Cooldown: 4

Bushido [P]

Formula: 50*(aliveAlliesCount<=aliveEnemiesCount||thereIsBossInCurrentRound)
Formula: 10*(aliveAlliesCount<=aliveEnemiesCount||thereIsBossInCurrentRound)
Increases this Champion’s SPD by 10 and RES by 50 if the number of Champions on this Champion’s team is equal to or lower than the number of enemies on the enemy team. [This effect always works when fighting Bosses.]