Ultimate Deathknight vs Edward Kenway

Overall comparison

HERO Fraction Element Type Rarity Aura
Ultimate Deathknight Undead Hordes Force Defence Legendary Defence 30%
Place: All battles
Edward Kenway Banner Lords Force Attack Legendary -

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Ultimate Deathknight 60 6 20640 782 1421 97 15 50 40 20
Edward Kenway 60 6 15195 -5445 1575 +793 991 -430 101 +4 15 63 +13 30 -10 10 -10

Skills comparison

Ultimate Deathknight

Heckler of Legends

Formula: 3.5*DEF
Attacks 1 enemy. Has a 30% chance of placing a [Provoke] debuff for 1 turn. The chance increases to 55% against Legendary Champions.

Rats Off To Ya

Formula: 4*DEF
Attacks all enemies. Has an 80% chance of placing a 50% [Decrease ATK] debuff for 2 turns. Also has an 80% chance of placing a [Fear] debuff for 1 turn on each Legendary Champion.
Cooldown: 4

Get Comfy Everyone

Places a [Shield] buff and a 15% [Continuous Heal] buff on all allies for 2 turns. The value of the [Shield] buff is proportional to this Champion’s DEF.
Cooldown: 5

Too Awesome To Die [P]

Formula: 0.2*CurrentHealMultiplier
Whenever an ally is attacked, has a 100% chance of completely blocking 1 hit, decreasing the incoming damage to zero. This Champion will receive that damage instead. It will also redirect any debuffs from the hit to this Champion. The chance of blocking a hit and redirecting the debuffs decreases to 50% if the attacker is a Boss. Does not work if the attack on the ally was an AoE attack. Whenever an enemy is healed, heals this Champion by 20% of that heal.

Didn't Need 'Em [P]

Formula: 0.1*B_HP*deadAlliesCount
Formula: 0.1*B_DEF*deadAlliesCount
Formula: 0.1*B_SPD*deadAlliesCount
Increases this Champion’s HP, DEF, and SPD by 10% for each dead ally.
Edward Kenway

Privateer Blitz

Formula: ATK*1.35
Formula: 0.15*MAX_STAMINA
Formula: 0.25*MAX_STAMINA
Attacks 1 enemy 3 times. Each hit has a 75% chance of decreasing the target’s Turn Meter by 15%. Each hit will decrease the target’s Turn Meter by 25% instead if the attack is critical. This effect cannot be resisted if this Champion is under a [Veil] or [Perfect Veil] buff.

Fan The Hammer

Formula: ATK*2.15
Formula: 0.2*MAX_STAMINA
Formula: 0.2*MAX_STAMINA
Formula: ATK*2.15
Attacks all enemies 2 times. The first hit steals all buffs from all enemies and decreases each enemy's Turn Meter by 20%. This effect cannot be resisted if this Champion is under a [Veil] or [Perfect Veil] buff. The second hit has a 75% chance of placing a [Sleep] debuff on all enemies for 1 turn. This debuff will ignore any [Block Debuffs] buffs if the attack is critical. This effect cannot be resisted if this Champion is under a [Veil] or [Perfect Veil] buff.
Cooldown: 4

Between The Eyes

Formula: ATK*6.5
Attacks 1 enemy. Before attacking, places a [Perfect Veil] buff on this Champion, as well as any other Assassins on the team for 2 turns. Will ignore [Shield], [Stone Skin], and [Block Damage] buffs. Places a [Block Revive] debuff if the target is killed.
Cooldown: 5

Everything Is Permitted [P]

Formula: 2*ATK
Whenever an enemy’s HP drops below 25% after receiving damage from any Assassin, they receive additional bonus damage proportional to this Champion’s ATK. This bonus damage will ignore 100% of the target’s DEF and cannot be critical.

Keelhaul [P]

Formula: 0.2*DMG_MUL
Formula: 0.2*MAX_STAMINA
Each hit inflicted by this Champion has a 50% chance of placing a 100% [Ensnare] debuff on their target for 2 turns. Whenever this Champion kills an enemy, places a 100% [Ensnare] debuff on all other enemies for 2 turns and decreases their Turn Meter by 20%. These effects cannot be resisted if this Champion is under a [Veil] or [Perfect Veil] buff. This Champion inflicts 20% more damage against targets under [Ensnare] debuffs.