Underpriest Brogni vs Vildrax

Overall comparison

HERO Fraction Element Type Rarity Aura
Underpriest Brogni Dwarves Magic Support Legendary Resist 60
Place: Doom tower
Vildrax Demonspawn Magic Support Epic Accuracy 40
Place: All battles

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Underpriest Brogni 60 6 22965 782 1266 100 15 50 90 0
Vildrax 60 6 19650 -3315 738 -44 1255 -11 97 -3 15 50 30 -60 15 +15

Skills comparison

Underpriest Brogni

Deepcrystal Scourge

Formula: 6.5*ATK
Attacks 1 enemy. Has a 45% chance of placing a [HP Burn] debuff for 2 turns.

Cavern's Grasp

Formula: 6.6*ATK
Formula: 0.3*DEALT_DMG
Attacks all enemies. Has a 75% chance of removing 1 random buff from all enemies. Has a 75% chance of removing 1 random debuff from all allies. Increases the value of [Shield] buffs on all allies by 30% of the damage inflicted.
Cooldown: 4

Resilient Glow

Places a [Block Debuffs] buff and a 50% [Increase ATK] on all allies for 2 turns. Also places a [Shield] buff on all allies for 2 turns equal to 30% of this Champion's MAX HP. The [Shield] buff cannot be removed.
Cooldown: 5

Redoubt [P]

Formula: 0.25*damageAbsorbedByShield
Formula: 0.25*damageAbsorbedByShield
Whenever an ally under a [Shield] buff is attacked, deals 25% of the damage inflicted on the [Shield] back to the attacker. Also heals that ally by 25% of the damage inflicted on the [Shield]. If there are multiple Champions on the team with this skill, only one will activate.
Vildrax

Verminous Grasp

Formula: 2.3*ATK
Attacks 1 enemy 2 times. Each hit has a 30% chance of placing a [Leech] debuff for 2 turns.

Duke of Flies

Formula: 5*ATK
Attacks all enemies. Has a 75% chance of placing a [Hex] debuff for 2 turns.
Cooldown: 3

Swarm of Horrors

Formula: 4.5*ATK
Attacks all enemies. Has an 80% chance of increasing the duration of all enemy debuffs by 1 turn. When hitting enemies under [Hex] debuffs, also has a 60% chance of putting one of their skills on cooldown.
Cooldown: 5

Pestiferous [P]

Has a 10% chance of stealing the heal each time an enemy under a [Hex] debuff is about to be healed. [Does not work against Bosses. The amount healed will be the same as it would have been on the original target of the heal, except if the heal is based on the target's HP, in which it will scale off [Vildrax]'s HP.]