Ursine Ironhide vs King Garog

Overall comparison

HERO Fraction Element Type Rarity Aura
Ursine Ironhide Skinwalkers Force Defence Epic -
King Garog Orcs Force Attack Legendary -

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Ursine Ironhide 60 6 19320 793 1222 94 15 50 45 0
King Garog 60 6 16020 -3300 1564 +771 947 -275 105 +11 15 63 +13 40 -5 0

Skills comparison

Ursine Ironhide

Confounding Crush

Formula: 4.2*DEF
Attacks 1 enemy. Has a 35% chance of increasing the cooldown of one of the target's Skills by 1 turn at random.

Beat Back

Formula: 3.2*DEF
Formula: 0.05*MAX_STAMINA
Formula: 0.1*MAX_STAMINA
Attacks 1 enemy 2 times. Each hit has a 75% chance of decreasing the Turn Meter by 5%. Decreases the Turn Meter by 10% instead if the target is under a [Decrease ATK] debuff.
Cooldown: 4

Rampaging Swipe

Formula: 3.9*DEF
Attacks all enemies. Has a 75% chance of placing a 50% [Decrease ATK] debuff for 2 turns.
Cooldown: 5

Ursine Brutality [P]

Formula: 0.075*MAX_STAMINA
Each hit has a 50% chance of decreasing the target's Turn Meter by 7.5%. Each hit also has a 50% chance of putting one of the target's Skills on cooldown if the target is under a [Decrease C. RATE] debuff.
King Garog

Gigantic Cleavers

Formula: 1.8*ATK
Formula: (relationChance+0.25)/relationChance
Attacks 1 enemy 2 times. Has a 50% chance of placing a [Stun] debuff for 1 turn. The chance increases to 75% if the target's Turn Meter is equal to or higher than 50%.

Hack to Bits

Formula: 1.5*ATK
Attacks 1 enemy 4 times. Each hit will ignore 20% of the target's DEF. Each critical hit has a 50% chance to decrease the cooldown of the Gore Maker skill by 1 turn.
Cooldown: 4

Gore Maker

Formula: 4*ATK
Formula: -0.05*BUFF_COUNT
Attacks all enemies. Will ignore 20% of each target's DEF. Will ignore a further 5% of DEF for each buff on this Champion.
Cooldown: 5

War Machine [P]

Formula: 6*KILLED_ENEMIES_WHOLE_BATTLE
Formula: 0.07*B_CRD*KILLED_ENEMIES_WHOLE_BATTLE
Formula: 0.3*MAX_STAMINA
Increases this Champion's SPD by 6 (stacks up to 30) and C. DMG by 7% (stacks up to 35%) for each enemy this Champion kills in a Round. Will not reset if this Champion is killed. Whenever an enemy Champion is revived, fills this Champion's Turn Meter by 30% for each revived enemy, then places a 50% [Increase ATK] buff and a 30% [Increase C. DMG] buff on this Champion for 1 turn.