Ursine Ironhide vs Rian the Conjurer

Overall comparison

HERO Fraction Element Type Rarity Aura
Ursine Ironhide Skinwalkers Force Defence Epic -
Rian the Conjurer Dark Elves Force Support Epic Accuracy 40
Place: All battles

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Ursine Ironhide 60 6 19320 793 1222 94 15 50 45 0
Rian the Conjurer 60 6 17010 -2310 1002 +209 1167 -55 98 +4 15 50 30 -15 15 +15

Skills comparison

Ursine Ironhide

Confounding Crush

Formula: 4.2*DEF
Attacks 1 enemy. Has a 35% chance of increasing the cooldown of one of the target's Skills by 1 turn at random.

Beat Back

Formula: 3.2*DEF
Formula: 0.05*MAX_STAMINA
Formula: 0.1*MAX_STAMINA
Attacks 1 enemy 2 times. Each hit has a 75% chance of decreasing the Turn Meter by 5%. Decreases the Turn Meter by 10% instead if the target is under a [Decrease ATK] debuff.
Cooldown: 4

Rampaging Swipe

Formula: 3.9*DEF
Attacks all enemies. Has a 75% chance of placing a 50% [Decrease ATK] debuff for 2 turns.
Cooldown: 5

Ursine Brutality [P]

Formula: 0.075*MAX_STAMINA
Each hit has a 50% chance of decreasing the target's Turn Meter by 7.5%. Each hit also has a 50% chance of putting one of the target's Skills on cooldown if the target is under a [Decrease C. RATE] debuff.
Rian the Conjurer

Magma Ball

Formula: 4.6*ATK
Attacks 1 enemy. Has a 50% chance of placing a [Block Buffs] debuff for 2 turns.

Sweeping Dismissal

Has a 75% chance of removing all buffs from all enemies. Also has a 75% chance of placing a 25% [Weaken] debuff on all enemies for 2 turns.
Cooldown: 4

Master of Summons

Formula: (skillTargetId==targetId)*0.5*TRG_HP+(skillTargetId!=targetId)*0.3*TRG_HP
Formula: (skillTargetId==targetId)*0.5*MAX_STAMINA+(skillTargetId!=targetId)*0.3*MAX_STAMINA
Revives a dead ally with 50% HP, then fills their Turn Meter by 50%. Will then also place a [Block Debuffs] buff on them for 2 turns. Will also revive Akoth the Seared and Urost the Soulcage with 30% HP if they are on the same team and not the target of the skill. Will then also fill their Turn Meters by 30% after reviving. If either Akoth the Seared or Urost the Soulcage are the target of the skill, that Champion will be revived with 50% HP and 50% Turn Meter, and a [Block Debuffs] buff for 2 turns.
Cooldown: 6
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