Ursuga Warcaller vs Genzin

Overall comparison

HERO Fraction Element Type Rarity Aura
Ursuga Warcaller Barbarians Void HP Legendary HP 33%
Place: All battles
Genzin Shadowkin Spirit Attack Legendary -

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Ursuga Warcaller 60 6 23460 485 1531 108 15 50 50 0
Genzin 60 6 17505 -5955 1553 +1068 859 -672 100 -8 15 63 +13 30 -20 0

Skills comparison

Ursuga Warcaller

Gigantic Cudgel

Formula: 0.23*HP
Attacks 1 enemy. Has a 45% chance of placing a [Block Active Skills] debuff for 1 turn.

Barrel Through

Formula: 0.23*HP
Attacks all enemies. Places a 25% [Decrease C. DMG] debuff and a 50% [Decrease ATK] debuff for 2 turns on targets whose ATK is higher than their DEF. Places a 30% [Decrease SPD] debuff and a 60% [Decrease DEF] debuff for 2 turns on targets whose ATK is equal to or lower than their DEF.
Cooldown: 5

Bottoms Up

Places a 50% [Ally Protection] buff on all allies except this Champion for 3 turns. Places a 25% [Strengthen] buff on this Champion for 3 turns.
Cooldown: 5

Golden Guard [P]

Decreases the damage all allies receive from critical hits by 30%. This Champion will receive that damage instead.
Genzin

Flowing Cuts

Formula: 1.3*ATK
Formula: 0.06*MAX_STAMINA
Attacks 1 enemy 3 times. Each hit fills this Champion's Turn Meter by 6%.

Steel Parting

Formula: 3.8*ATK
Formula: 0.1*MAX_STAMINA
Attacks all enemies. Has a 75% chance of placing a 60% [Decrease DEF] debuff for 2 turns. Each critical hit fills this Champion’s Turn Meter by 10%.
Cooldown: 4

Fated Vengeance

Formula: 5.5*ATK
Formula: 0.3*MAX_STAMINA
Formula: 0.6*MAX_STAMINA
Attacks 1 enemy. Will ignore [Unkillable] buffs and [Shield] buffs. Fills this Champion’s Turn Meter by 30%. Fills this Champion’s Turn Meter by 60% instead if the target has 50% HP or less after this attack. Also decreases the cooldown of the Steel Parting and Fated Vengeance skills by 1 turn if this attack kills an enemy.
Cooldown: 4

Bushido [P]

Formula: 50*(aliveAlliesCount<=aliveEnemiesCount||thereIsBossInCurrentRound)
Formula: 10*(aliveAlliesCount<=aliveEnemiesCount||thereIsBossInCurrentRound)
Increases this Champion’s SPD by 10 and RES by 50 if the number of Champions on this Champion’s team is equal to or lower than the number of enemies on the enemy team. [This effect always works when fighting Bosses.]