Urticata vs Genzin

Overall comparison

HERO Fraction Element Type Rarity
Urticata Demonspawn Spirit Attack Epic
Genzin Shadowkin Spirit Attack Legendary

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Urticata 60 6 12555 1409 1057 97 15 50 30 15
Genzin 60 6 17505 +4950 1553 +144 859 -198 100 +3 15 63 +13 30 0 -15

Skills comparison

Urticata

Mephitic Spines

Formula: 1.6*ATK
Attacks 1 enemy 2 times. Each hit has a 30% chance of increasing the duration of 2 [Poison] debuffs by 1 turn.

Poison Agonist

Formula: 1.8*ATK
Attacks 1 enemy 3 times. Each hit has a 30% chance of placing a 25% [Poison Sensitivity] debuff for 2 turns.
Cooldown: 3

Wretched Nexus

Formula: 1.7*ATK
Attacks 4 times at random. Each hit has a 50% chance of placing a [Hex] debuff for 2 turns.
Cooldown: 4

Blood Borne [P]

Whenever either this Champion or an ally lands a critical hit on an enemy under a [Hex] debuff, has a 10% chance of placing a 5% [Poison] debuff on the enemy for 1 turn.
Genzin

Flowing Cuts

Formula: 1.3*ATK
Formula: 0.06*MAX_STAMINA
Attacks 1 enemy 3 times. Each hit fills this Champion's Turn Meter by 6%.

Steel Parting

Formula: 3.8*ATK
Formula: 0.1*MAX_STAMINA
Attacks all enemies. Has a 75% chance of placing a 60% [Decrease DEF] debuff for 2 turns. Each critical hit fills this Champion’s Turn Meter by 10%.
Cooldown: 4

Fated Vengeance

Formula: 5.5*ATK
Formula: 0.3*MAX_STAMINA
Formula: 0.6*MAX_STAMINA
Attacks 1 enemy. Will ignore [Unkillable] buffs and [Shield] buffs. Fills this Champion’s Turn Meter by 30%. Fills this Champion’s Turn Meter by 60% instead if the target has 50% HP or less after this attack. Also decreases the cooldown of the Steel Parting and Fated Vengeance skills by 1 turn if this attack kills an enemy.
Cooldown: 4

Bushido [P]

Formula: 50*(aliveAlliesCount<=aliveEnemiesCount||thereIsBossInCurrentRound)
Formula: 10*(aliveAlliesCount<=aliveEnemiesCount||thereIsBossInCurrentRound)
Increases this Champion’s SPD by 10 and RES by 50 if the number of Champions on this Champion’s team is equal to or lower than the number of enemies on the enemy team. [This effect always works when fighting Bosses.]