Urticata vs Rugnor Goldgleam

Overall comparison

HERO Fraction Element Type Rarity Aura
Urticata Demonspawn Spirit Attack Epic Speed 15%
Place: All battles
Rugnor Goldgleam Dwarves Void Attack Epic Attack 35%
Place: Doom tower

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Urticata 60 6 12555 1409 1057 97 15 50 30 15
Rugnor Goldgleam 60 6 16680 +4125 1409 782 -275 99 +2 15 60 +10 30 0 -15

Skills comparison

Urticata

Mephitic Spines

Formula: 1.6*ATK
Attacks 1 enemy 2 times. Each hit has a 30% chance of increasing the duration of 2 [Poison] debuffs by 1 turn.

Poison Agonist

Formula: 1.8*ATK
Attacks 1 enemy 3 times. Each hit has a 30% chance of placing a 25% [Poison Sensitivity] debuff for 2 turns.
Cooldown: 3

Wretched Nexus

Formula: 1.7*ATK
Attacks 4 times at random. Each hit has a 50% chance of placing a [Hex] debuff for 2 turns.
Cooldown: 4

Blood Borne [P]

Whenever either this Champion or an ally lands a critical hit on an enemy under a [Hex] debuff, has a 10% chance of placing a 5% [Poison] debuff on the enemy for 1 turn.
Rugnor Goldgleam

Thirsty Axe

Formula: 3.7*ATK
Attacks 1 enemy. Has a 50% chance of placing a [Leech] debuff for 2 turns.

Gold-Mad Frenzy

Formula: 0.15*HP
Formula: 0.75*MAX_STAMINA
Sacrifices HP equal to 15% of this Champion's MAX HP, then fills this Champion's Turn Meter by 75% and places a [Shield] buff on this Champion equal to 20% of their MAX HP for 3 turns. The [Shield] buff cannot be removed. The HP sacrifice will happen even if it kills this Champion, and will ignore [Shield] and [Block Damage] buffs.
Cooldown: 4

Gleam of Avarice

Formula: 6*ATK
Places a 50% [Increase ATK] buff on this Champion for 2 turns, then attacks 1 enemy. Has a 75% chance of placing a 25% [Weaken] debuff on the target for 2 turns. Also has a 75% chance of placing a 60% [Decrease DEF] debuff on the target for 2 turns before attacking.
Cooldown: 5

Dire Grudge [P]

Decreases the cooldown of this Champion's Gleam of Avarice skill by 1 turn every time this Champion loses 15% HP. The HP loss is accumulated and tracked over multiple turns, attacks, or hits, and is not affected by healing or other HP increases.