Urticata vs Saito

Overall comparison

HERO Fraction Element Type Rarity Aura
Urticata Demonspawn Spirit Attack Epic Speed 15%
Place: All battles
Saito Undead Hordes Magic Attack Legendary Attack 30%
Place: Dungeons

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Urticata 60 6 12555 1409 1057 97 15 50 30 15
Saito 60 6 16185 +3630 1321 -88 1178 +121 102 +5 15 63 +13 30 0 -15

Skills comparison

Urticata

Mephitic Spines

Formula: 1.6*ATK
Attacks 1 enemy 2 times. Each hit has a 30% chance of increasing the duration of 2 [Poison] debuffs by 1 turn.

Poison Agonist

Formula: 1.8*ATK
Attacks 1 enemy 3 times. Each hit has a 30% chance of placing a 25% [Poison Sensitivity] debuff for 2 turns.
Cooldown: 3

Wretched Nexus

Formula: 1.7*ATK
Attacks 4 times at random. Each hit has a 50% chance of placing a [Hex] debuff for 2 turns.
Cooldown: 4

Blood Borne [P]

Whenever either this Champion or an ally lands a critical hit on an enemy under a [Hex] debuff, has a 10% chance of placing a 5% [Poison] debuff on the enemy for 1 turn.
Saito

Unbearable Assault

Formula: 1.35*ATK
Formula: 1.35*ATK
Formula: 1.35*ATK
Attacks 1 enemy 2 times. Has a 50% chance of placing a 60% [Decrease DEF] debuff for 2 turns after the first hit. Places an extra hit if the [Decrease DEF] debuff is placed.

Enduring Warrior

Formula: 6.1*ATK
Attacks 1 enemy. Before attacking, places a 50% [Increase ATK] buff and a 30% [Increase C. DMG] buff on this Champion for 2 turns if this Champion's DEF is higher than the target's DEF. Decreases the cooldown of this Skill by 1 turn if the target has more than 50% HP after the attack.
Cooldown: 4

Army Breaker

Formula: 7*ATK
Formula: 0.2*DMG_MUL
Formula: 4.5*ATK
Attacks 1 enemy, then attacks all enemies except the initial target if there are 3 or more enemies alive. Inflicts 20% more damage on the first hit if the target has higher MAX HP than this Champion.
Cooldown: 5

Vendetta [P]

Formula: -(((0.075*DamageSkillUsedInRowCountToTargetWithId(targetId))<0.3)*0.075*DamageSkillUsedInRowCountToTargetWithId(targetId)+((0.075*DamageSkillUsedInRowCountToTargetWithId(targetId))>=0.3)*0.3)
Will ignore 7.5% of enemy DEF for each time this Champion attacks the same target enemy in consecutive attacks or Turns. Stacks up to 30%. The stack will be lost and reset if this Champion targets and attacks a different enemy.