Uzol of the Jade vs Frostskin

Overall comparison

HERO Fraction Element Type Rarity Aura
Uzol of the Jade Dwarves Spirit Attack Legendary Attack 33%
Place: Arena
Frostskin Ogryn Tribes Magic Support Uncommon -

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Uzol of the Jade 60 6 15195 1498 1068 99 15 63 30 0
Frostskin 60 6 14865 -330 1046 -452 716 -352 96 -3 15 50 -13 30 0

Skills comparison

Uzol of the Jade

Ruthless Axmaster

Formula: 3.7*ATK
Attacks 1 enemy. Has a 20% chance of granting an Extra Turn. If this attack kills an enemy, grants an Extra Turn.

Stone-Hearted

Formula: TRG_SHIELDS_SUM_VALUE
Formula: TRG_SHIELDS_SUM_VALUE
Formula: 4*ATK
Formula: HeroCounterWithId(1)+1
Formula: (relationChance+0.1*HeroCounterWithId(1))/relationChance
Formula: 0
Attacks all enemies. Before attacking, reduces the value of any [Shield] buffs on all enemies by 100%, and places a 60% [Decrease DEF] debuff on them for 2 turns. These effects cannot be resisted if this skill was used on an Extra Turn. Has a 20% chance of granting an Extra Turn. This chance increases by 10% for each critical hit.
Cooldown: 4

Royal Fury

Formula: 5.5*ATK
Formula: 5.5*ATK
Attacks 1 enemy. Will ignore [Shield], [Block Damage], and [Unkillable] buffs. Also ignores [Stone Skin] buffs and 100% of the target’s DEF if this skill was used on an Extra Turn or an Instant Turn.
Cooldown: 4

Jade King [P]

Formula: (relationChance+0.05)/relationChance
Formula: 0.25*DMG_MUL
If an ally has a chance to gain an Extra Turn, increases that chance by an additional 5%. If there are multiple Champions on the team with this skill, only one will activate. This skill will not activate on duplicate copies of this Champion, if this particular Champion is dead. This Champion deals 25% more damage on Extra Turns.
Frostskin

Frozen Fists

Formula: 3.7*ATK
Attacks 1 enemy. Has a 20% chance of placing a [Freeze] debuff for 1 turn.

Sap Strength

Formula: 0.005*TRG_STAMINA*TRG_HP
Formula: 0.1*TRG_HP
Formula: TRG_STAMINA
Fully depletes a target ally’s Turn Meter. Heals that ally equal to 50% of the lost Turn Meter. Heals the target by 10% if their Turn Meter is less than 10% full.
Cooldown: 4
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