Vergis vs Genzin

Overall comparison

HERO Fraction Element Type Rarity Aura
Vergis High Elves Spirit Defence Epic Defence 33%
Place: Dungeons
Genzin Shadowkin Spirit Attack Legendary -

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Vergis 60 6 16020 925 1310 98 15 50 45 0
Genzin 60 6 17505 +1485 1553 +628 859 -451 100 +2 15 63 +13 30 -15 0

Skills comparison

Vergis

Pierce

Formula: 3.9*DEF
Attacks 1 enemy. Has a 40% chance of placing a 30% [Reflect Damage] buff on a random ally for 2 turns.

Aegis

Places a 15% [Continuous Heal] buff, a 30% [Increase SPD] buff, and a 30% [Reflect Damage] buff on a target ally for 3 turns. Also places a 50% [Ally Protection] buff on all allies except this Champion for 2 turns. Places a 60% [Increase DEF] buff on this Champion for 2 turns.
Cooldown: 4

Second Wind [P]

[Passive Effect] Places a [Shield] buff on this Champion equal to 10% of their MAX HP for 2 turns whenever this Champion loses 10% or more of their MAX HP from a single hit. [Active Effect] Places a 15% [Continuous Heal] buff on this Champion for 2 turns every time their HP drops below 50%.
Cooldown: 3
-
Genzin

Flowing Cuts

Formula: 1.3*ATK
Formula: 0.06*MAX_STAMINA
Attacks 1 enemy 3 times. Each hit fills this Champion's Turn Meter by 6%.

Steel Parting

Formula: 3.8*ATK
Formula: 0.1*MAX_STAMINA
Attacks all enemies. Has a 75% chance of placing a 60% [Decrease DEF] debuff for 2 turns. Each critical hit fills this Champion’s Turn Meter by 10%.
Cooldown: 4

Fated Vengeance

Formula: 5.5*ATK
Formula: 0.3*MAX_STAMINA
Formula: 0.6*MAX_STAMINA
Attacks 1 enemy. Will ignore [Unkillable] buffs and [Shield] buffs. Fills this Champion’s Turn Meter by 30%. Fills this Champion’s Turn Meter by 60% instead if the target has 50% HP or less after this attack. Also decreases the cooldown of the Steel Parting and Fated Vengeance skills by 1 turn if this attack kills an enemy.
Cooldown: 4

Bushido [P]

Formula: 50*(aliveAlliesCount<=aliveEnemiesCount||thereIsBossInCurrentRound)
Formula: 10*(aliveAlliesCount<=aliveEnemiesCount||thereIsBossInCurrentRound)
Increases this Champion’s SPD by 10 and RES by 50 if the number of Champions on this Champion’s team is equal to or lower than the number of enemies on the enemy team. [This effect always works when fighting Bosses.]