Versulf the Grim vs Elegaius

Overall comparison

HERO Fraction Element Type Rarity
Versulf the Grim Knight Revenant Force HP Legendary
Elegaius Undead Hordes Magic Support Legendary

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Versulf the Grim 60 6 22635 870 1200 96 15 50 50 10
Elegaius 60 6 22305 -330 881 +11 1211 +11 106 +10 15 50 30 -20 20 +10

Skills comparison

Versulf the Grim

Stern Admonishing

Formula: 0.23*HP
Attacks 1 enemy. Has a 50% chance of placing a [Provoke] debuff for 1 turn. Also places a [Shield] buff on this Champion for 2 turns equal to 10% of their MAX HP.

Reign of Sorrow

Formula: 0.25*HP
Formula: 0.25*HP
Attacks all enemies. Places an extra hit on enemies under [Stun], [Freeze], [Fear], [True Fear], [Provoke], [Petrification] debuffs. Each hit has a 75% chance of placing a [Leech] debuff for 2 turns.
Cooldown: 4

Quality Minions

Places a 60% [Increase DEF] buff on all allies for 2 turns. Also places a 50% [Ally Protection] buff on all allies except this Champion for 2 turns.
Cooldown: 5

Infectious Fury [P]

When hit, has a 20% chance of placing a [Provoke] debuff on the attacker for 1 turn. Occurs once per hit.
Elegaius

Spirits of Spite

Formula: 0.18*HP
Attacks 1 enemy. Has a 50% chance of placing a [Block Active Skills] debuff for 2 turns.

Dead Stop

Formula: 0.27*HP
Attacks 1 enemy. Puts the target's skills on cooldown. Also places a [Block Buffs] debuff for 2 turns. If there are any enemy Champions that share the same Affinity as the initial target, also puts all their skills on cooldown and places a [Block Buffs] debuff on them for 2 turns.
Cooldown: 4

Ghost Rage

Formula: 0.2*HP
Formula: 0.2*MAX_STAMINA+(0.1*MAX_STAMINA*removedEffectsCount)
Attacks all enemies. Has a 75% chance of removing all buffs. Also has a 75% chance of decreasing all enemies' Turn Meters by 20%. Decreases each enemy's Turn Meter by an additional 10% for each buff removed.
Cooldown: 5

Spurned by Death [P]

Formula: -DEALT_DMG+CUR_HP-1
Formula: 0.3*HP
Formula: 0.3*MAX_STAMINA
Prevents this Champion's death and keeps them alive on 1 HP when hit by a fatal hit. If this skill prevents this Champion's death, heals them by 30% of their MAX HP, fills their Turn Meter by 30%, and places a [Shield] buff on them equal to 30% of their MAX HP for 2 turns. Will not prevent this Champion's death if they are under a [Heal Reduction] debuff.
Cooldown: 5