Vizier Ovelis vs First Ax Tuskkor

Overall comparison

HERO Fraction Element Type Rarity Aura
Vizier Ovelis Dark Elves Force Attack Legendary Attack 34%
Place: Dungeons
First Ax Tuskkor Ogryn Tribes Force Attack Legendary Attack 30%
Place: All battles

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Vizier Ovelis 60 6 16350 1476 1013 101 15 63 40 0
First Ax Tuskkor 60 6 15030 -1320 1476 1101 +88 99 -2 15 63 30 -10 0

Skills comparison

Vizier Ovelis

Accursed Blades

Formula: 1.3*ATK
Attacks 1 enemy 3 times. Each hit has a 35% chance of increasing the duration of all debuffs by 1 turn.

Master of Misery

Formula: 2.7*ATK
Attacks 1 enemy 2 times. Each hit has a 50% chance of placing a [Block Buffs] debuff, a 50% [Decrease ATK] debuff, and a 100% [Heal Reduction] debuff for 2 turns.
Cooldown: 4

Vizier of Poisons

Formula: 6.6*ATK
Attacks 1 enemy. Applies a [Debuff Spread] effect, taking 2 random debuffs from the target and placing them on all enemies. Places a [Perfect Veil] buff on this Champion for 3 turns if the target is under 2 or more debuffs.
Cooldown: 5

Unseen Assassin [P]

Places a [Perfect Veil] buff on this Champion for 2 turns at the start of each Round.
First Ax Tuskkor

Foe Mangler

Formula: 2*ATK
Attacks 1 enemy 2 times. Has a 25% chance of granting an Extra Turn.

Hatchet Barrage

Formula: 4*ATK*(1+0.1*BUFF_COUNT)
Attacks all enemies. The damage inflicted by this skill increases by 10% for each buff on this Champion. Decreases the cooldown of this skill by 1 turn if this attack kills an enemy. If this attack kills 2 or more enemies, grants this Champion an Extra Turn instead.
Cooldown: 4

First Ax's Fury

Formula: 3*ATK
Attacks 1 enemy 2 times. Before attacking, places a 50% [Increase ATK] buff and a 30% [Increase C. DMG] buff on this Champion for 2 turns. Will ignore [Shield] buffs. Grants an Extra Turn if this attack kills an enemy.
Cooldown: 4

Brutal Vehemence [P]

Formula: HeroCounterWithId(1)+1
Formula: 0.1*B_CRD*HeroCounterWithId(1)
Formula: HeroCounterWithId(2)+1
Formula: -0.05*DMG_MUL*HeroCounterWithId(2)
Each Extra Turn this Champion gets increases their C. DMG by 10% (stacks up to 50%). Each Extra Turn this Champion gets also decreases the damage they receive by 5% (stacks up to 50%).