War Mother vs Armanz the Magnificent

Overall comparison

HERO Fraction Element Type Rarity Aura
War Mother Ogryn Tribes Magic Attack Legendary Accuracy 65
Place: Crypts
Armanz the Magnificent Barbarians Magic Support Legendary Speed 28%
Place: Arena

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
War Mother 60 6 17505 1509 903 99 15 63 30 10
Armanz the Magnificent 60 6 19320 +1815 1167 -342 1123 +220 108 +9 15 50 -13 30 20 +10

Skills comparison

War Mother

Cry Havoc

Formula: 1.9*ATK
Attacks 1 enemy 2 times. Each hit places a 50% [Decrease ATK] debuff for 2 turns.

Special Brew

Formula: 4.25*ATK
Attacks all enemies. Places two [Bomb] debuffs that detonate after 2 turns. Bomb damage increases by 100% against Bosses.
Cooldown: 4

Mother's Touch

Formula: 4.5*ATK
Attacks all enemies. Instantly detonates all [Bomb] debuffs if this Champion is under an [Increase ATK] buff.
Cooldown: 5
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Armanz the Magnificent

Wyrd Blade

Formula: 4*ATK
Formula: 0.1*MAX_STAMINA*increasedCooldownCountByRelatedEffect
Attacks 1 enemy. Has a 35% chance of increasing the cooldown of a random active skill by 2 turns. Fills this Champion’s Turn Meter by 10% for each turn added to the cooldown.

Greatest Hits

Formula: 4.2*ATK
Formula: REL_TRG_STAMINA
Formula: -CHANGED_STAMINA_AMOUNT
Attacks all enemies. Steals all the Turn Meter of each target, except enemies under [Sheep] debuffs. Also places a [Stun] debuff for 1 turn on all enemies not under a [Sheep] debuff.
Cooldown: 4

For My Next Trick!

Formula: 1
Formula: 0.05*MAX_STAMINA*unappliedBuffsCountFromEnemyTeamByRelation
Places a [Sheep] debuff on an enemy for 1 turn. This debuff cannot be blocked. Then, has a 75% chance of removing all buffs from all enemies. Fills this Champion’s Turn Meter by 5% for each buff removed.
Cooldown: 5

Master of Ceremonies [P]

Formula: 0.1*MAX_STAMINA*increasedCooldownCountByRelatedEffect
Formula: 0.1*MAX_STAMINA*increasedCooldownCountByRelatedEffect
Whenever a [Sheep] debuff is removed or expires on an enemy, increase the cooldown of a random active skill on that enemy to its max. Fills this Champion’s Turn Meter by 10% for each turn added to the cooldown. If there are multiple Champions on the team with this skill, only one will activate. This skill will not activate on duplicate copies of this Champion, if this particular Champion is dead.