Warchanter vs Miyoko, Flower of Yakai

Overall comparison

HERO Fraction Element Type Rarity Aura
Warchanter Orcs Magic HP Uncommon -
Miyoko, Flower of Yakai Shadowkin Void Attack Legendary Speed 30%
Place: Arena

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Warchanter 60 6 18990 716 771 94 15 50 30 0
Miyoko, Flower of Yakai 60 6 15360 -3630 1597 +881 958 +187 99 +5 15 63 +13 30 10 +10

Skills comparison

Warchanter

Head Wound

Formula: 0.2*HP
Attacks 1 enemy. Has a 20% chance of applying a [Stun] debuff for 1 turn.

Frenzy

Formula: 5.6*ATK
Attacks all enemies. Has a 25% chance of placing a 25% [Decrease ATK] debuff for 1 turn. Also has a 25% chance of placing a [Provoke] debuff for 1 turn.
Cooldown: 4
- -
Miyoko, Flower of Yakai

Murderous Slice

Formula: 3.3*ATK
Attacks 1 enemy. Will ignore 25% of the target’s DEF. Has a 50% chance of randomly increasing the cooldown of one of the target’s skills by 2 turns. This effect cannot be resisted if the target has at least one skill on cooldown.

Seductive Saboteur

Formula: 2.6*ATK
Attacks 1 enemy 2 times. Each hit will ignore 25% of the target’s DEF, as well as any [Block Damage] and [Stone Skin] buffs. If the target is killed by this skill, randomly puts one of each other enemy's skills on cooldown and grants this Champion an Extra Turn. This effect cannot be resisted.
Cooldown: 5

Graceful Bladework

Formula: 3.6*ATK
Formula: 3.6*ATK
Formula: 3.6*ATK
Formula: (((relationTargetCooldownsSum>=10)*0.5)+((relationTargetCooldownsSum<10)*(relationTargetCooldownsSum*0.05)))*DMG_MUL
Attacks all enemies. Places a number of extra hits on each target, proportional to the number of active skills they have on cooldown (stacks up to 2 extra hits). The damage inflicted by this skill increases by 5% against each enemy for each turn of cooldown remaining on all of their skills (stacks up to 50%). Places a [Magma Shield] buff on this Champion equal to 300% of their MAX HP for 2 turns if at least one extra hit was placed.
Cooldown: 5

Two Steps Ahead [P]

[Passive Effect] This Champion cannot have their skill’s cooldowns increased. Enemies with any skills put on cooldown by this Champion cannot land a critical hit against this Champion. [Active Effect] Whenever an enemy applies a cooldown reduction effect with a skill, reduces the cooldown of all allies' skills, except this Champion's, by 2 turns.
Cooldown: 4