Woad-Painted vs Bayek

Overall comparison

HERO Fraction Element Type Rarity
Woad-Painted Barbarians Spirit HP Epic
Bayek Barbarians Void Defence Legendary

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Woad-Painted 60 6 19815 1013 969 97 15 50 45 0
Bayek 60 6 18330 -1485 683 -330 1674 +705 103 +6 15 50 40 -5 20 +20

Skills comparison

Woad-Painted

Crossup

Formula: 0.13*HP
Attacks 1 enemy 2 times. Has a 25% chance of placing a [Block Active Skills] debuff for 1 turn.

Undying Fury

Formula: 1*HP
Formula: 0.5*EXCESSIVE_HEAL
Removes all debuffs from this Champion and 1 random debuff from all allies, then heals this Champion by 100% of their MAX HP and heals all allies equal to 50% of the surplus heal. Afterwards, places a 30% [Reflect Damage] buff on all allies for 2 turns, then grants this Champion an Extra Turn.
Cooldown: 5

Overpower

Formula: 0.42*HP
Attacks 1 enemy. Has a 75% chance of placing a [Block Active Skills] debuff for 2 turns.
Cooldown: 4
- -
Bayek

Khopesh Strike

Formula: 3.3*DEF
Formula: 0.2*MAX_STAMINA
Attacks 1 enemy. Places a [Leech] debuff for 2 turns. Fills this Champion’s Turn Meter by 20%.

Desert Zephyr

Formula: 3.8*DEF
Attacks all enemies. Places a 50% [Decrease ACC] debuff and a 50% [Decrease RES] debuff for 2 turns. Also places a [Provoke] debuff on all enemies for 1 turn. If a target is under 3 or more debuffs, places a [Provoke] debuff for 2 turns instead.
Cooldown: 4

Prayer of the Medjay

Places a 50% [Increase ACC] buff on all allies for 2 turns. Also places a [Perfect Veil] buff and a 60% [Increase DEF] buff on all allies except this Champion for 2 turns. Places a 60% [Increase DEF] buff on this Champion for 3 turns. Then grants an Extra Turn.
Cooldown: 6

Everything Is Permitted [P]

Formula: 2*DEF
Whenever an enemy’s HP drops below 25% after receiving damage from any Assassin, they receive additional bonus damage proportional to this Champion’s DEF. This bonus damage will ignore 100% of the target’s DEF and cannot be critical.

Siwa's Pride [P]

This Champion and their allies cannot receive critical hits from enemies whose ACC is equal to or lower than their own ACC.