Woad-Painted vs Saito

Overall comparison

HERO Fraction Element Type Rarity
Woad-Painted Barbarians Spirit HP Epic
Saito Undead Hordes Magic Attack Legendary

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Woad-Painted 60 6 19815 1013 969 97 15 50 45 0
Saito 60 6 16185 -3630 1321 +308 1178 +209 102 +5 15 63 +13 30 -15 0

Skills comparison

Woad-Painted

Crossup

Formula: 0.13*HP
Attacks 1 enemy 2 times. Has a 25% chance of placing a [Block Active Skills] debuff for 1 turn.

Undying Fury

Formula: 1*HP
Formula: 0.5*EXCESSIVE_HEAL
Removes all debuffs from this Champion and 1 random debuff from all allies, then heals this Champion by 100% of their MAX HP and heals all allies equal to 50% of the surplus heal. Afterwards, places a 30% [Reflect Damage] buff on all allies for 2 turns, then grants this Champion an Extra Turn.
Cooldown: 5

Overpower

Formula: 0.42*HP
Attacks 1 enemy. Has a 75% chance of placing a [Block Active Skills] debuff for 2 turns.
Cooldown: 4
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Saito

Unbearable Assault

Formula: 1.35*ATK
Formula: 1.35*ATK
Formula: 1.35*ATK
Attacks 1 enemy 2 times. Has a 50% chance of placing a 60% [Decrease DEF] debuff for 2 turns after the first hit. Places an extra hit if the [Decrease DEF] debuff is placed.

Enduring Warrior

Formula: 6.1*ATK
Attacks 1 enemy. Before attacking, places a 50% [Increase ATK] buff and a 30% [Increase C. DMG] buff on this Champion for 2 turns if this Champion's DEF is higher than the target's DEF. Decreases the cooldown of this Skill by 1 turn if the target has more than 50% HP after the attack.
Cooldown: 4

Army Breaker

Formula: 7*ATK
Formula: 0.2*DMG_MUL
Formula: 4.5*ATK
Attacks 1 enemy, then attacks all enemies except the initial target if there are 3 or more enemies alive. Inflicts 20% more damage on the first hit if the target has higher MAX HP than this Champion.
Cooldown: 5

Vendetta [P]

Formula: -(((0.075*DamageSkillUsedInRowCountToTargetWithId(targetId))<0.3)*0.075*DamageSkillUsedInRowCountToTargetWithId(targetId)+((0.075*DamageSkillUsedInRowCountToTargetWithId(targetId))>=0.3)*0.3)
Will ignore 7.5% of enemy DEF for each time this Champion attacks the same target enemy in consecutive attacks or Turns. Stacks up to 30%. The stack will be lost and reset if this Champion targets and attacks a different enemy.