Wurlim Frostking vs Genzin

Overall comparison

HERO Fraction Element Type Rarity Aura
Wurlim Frostking Knight Revenant Void Defence Legendary Defence 33%
Place: All battles
Genzin Shadowkin Spirit Attack Legendary -

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Wurlim Frostking 60 6 19650 1035 1233 100 15 50 30 20
Genzin 60 6 17505 -2145 1553 +518 859 -374 100 15 63 +13 30 0 -20

Skills comparison

Wurlim Frostking

Winds of Winter

Formula: 4*DEF
Attacks 1 enemy. Has a 30% chance of placing a [Freeze] debuff for 1 turn. This debuff cannot be resisted. Places a [Perfect Veil] buff on the ally with the lowest HP for 2 turns.

Frostbite Blast

Formula: 4*DEF
Attacks all enemies. Has a 70% chance of placing a 50% [Decrease ATK] debuff and a 50% [Decrease ACC] debuff for 2 turns. These debuffs cannot be resisted. Also places a 30% [Increase C. DMG] buff on all allies for 2 turns.
Cooldown: 4

Icegrave Armor

Places a 25% [Strengthen] buff and a 60% [Increase DEF] buff on all allies for 2 turns. Has a 60% chance of placing a [Freeze] debuff on all enemies for 1 turn. This debuff cannot be resisted.
Cooldown: 5
-
Genzin

Flowing Cuts

Formula: 1.3*ATK
Formula: 0.06*MAX_STAMINA
Attacks 1 enemy 3 times. Each hit fills this Champion's Turn Meter by 6%.

Steel Parting

Formula: 3.8*ATK
Formula: 0.1*MAX_STAMINA
Attacks all enemies. Has a 75% chance of placing a 60% [Decrease DEF] debuff for 2 turns. Each critical hit fills this Champion’s Turn Meter by 10%.
Cooldown: 4

Fated Vengeance

Formula: 5.5*ATK
Formula: 0.3*MAX_STAMINA
Formula: 0.6*MAX_STAMINA
Attacks 1 enemy. Will ignore [Unkillable] buffs and [Shield] buffs. Fills this Champion’s Turn Meter by 30%. Fills this Champion’s Turn Meter by 60% instead if the target has 50% HP or less after this attack. Also decreases the cooldown of the Steel Parting and Fated Vengeance skills by 1 turn if this attack kills an enemy.
Cooldown: 4

Bushido [P]

Formula: 50*(aliveAlliesCount<=aliveEnemiesCount||thereIsBossInCurrentRound)
Formula: 10*(aliveAlliesCount<=aliveEnemiesCount||thereIsBossInCurrentRound)
Increases this Champion’s SPD by 10 and RES by 50 if the number of Champions on this Champion’s team is equal to or lower than the number of enemies on the enemy team. [This effect always works when fighting Bosses.]