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Wurlim Frostking vs Krisk the Ageless

Overall comparison

HERO Fraction Element Type Rarity
Wurlim Frostking Knight Revenant Void Defence Legendary
Krisk the Ageless Lizardmen Void Defence Legendary

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Wurlim Frostking 60 6 19650 1035 1233 100 15 50 30 20
Krisk the Ageless 60 6 19485 -165 760 -275 1520 +287 94 -6 15 50 50 +20 10 -10

Skills comparison

Wurlim Frostking

Winds of Winter

Formula: 4*DEF
Attacks 1 enemy. Has a 30% chance of placing a [Freeze] debuff for 1 turn. Places a [Perfect Veil] buff on the ally with the lowest HP for 2 turns if the [Freeze] debuff is placed. Places a [Veil] buff on the ally with the lowest HP for 1 turn if the [Freeze] debuff is blocked or resisted.

Frostbite Blast

Formula: 4*DEF
Attacks all enemies. Has a 70% chance of placing a 25% [Decrease C. DMG] debuff and a 50% [Decrease ACC] debuff for 2 turns. These debuffs cannot be resisted. Also places a 30% [Increase C. DMG] buff on all allies for 2 turns.
Cooldown: 4

Icegrave Armor

Places a 25% [Strengthen] buff and a 60% [Increase DEF] buff on all allies for 2 turns.
Cooldown: 5
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Krisk the Ageless

Enter the Morass

Formula: 2*DEF
Attacks all enemies. Has a 30% chance of placing a 30% [Decrease SPD] debuff for 2 turns.

Centuried Vigor

Formula: 3*DEF
Attacks all enemies. Places a 50% [Ally Protection] buff on all allies except this Champion for 2 turns. Places two 15% [Continuous Heal] buffs on this Champion for 1 turn. Increases the duration of all ally buffs by 1 turn.
Cooldown: 4

Invincible Shell

Places a [Provoke] debuff on all enemies for 1 turn. Places a 60% [Increase DEF] buff on this Champion for 2 turns. Places a 30% [Increase SPD] buff on all allies except this Champion for 2 turns.
Cooldown: 5

Might of Ages [P]

At the start of each Round, places a [Shield] buff on all allies for 2 turns equal to 50% of this Champion’s MAX HP. Has a 75% chance of placing a 60% [Decrease DEF] debuff and a 50% [Decrease ATK] debuff on the attacker for 1 turn when hit.