Wuzgar vs Genzin

Overall comparison

HERO Fraction Element Type Rarity Aura
Wuzgar Ogryn Tribes Spirit HP Epic -
Genzin Shadowkin Spirit Attack Legendary -

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Wuzgar 60 6 20640 881 1046 105 15 50 30 0
Genzin 60 6 17505 -3135 1553 +672 859 -187 100 -5 15 63 +13 30 0

Skills comparison

Wuzgar

Restorative Violence

Formula: 0.07*HP
Formula: 0.02*HP
Attacks 1 enemy 4 times. Each hit heals the ally with the lowest HP by 2% of this Champion’s MAX HP.

Shaman's Gift

Formula: 0.1*HP
Heals all allies by 10% of this Champion’s MAX HP. Also places a [Counterattack] buff on this Champion for 2 turns.
Cooldown: 6

Tusked Protection

Places a 30% [Reflect Damage] buff and a [Shield] buff equal to 20% of this Champion’s MAX HP on all allies for 2 turns.
Cooldown: 6

Ogryn Restoration [P]

Formula: 0.3*DEALT_HEAL
Restores destroyed MAX HP whenever this Champion heals themselves or an ally. The amount of HP restored is equal to 30% of the heal.
Genzin

Flowing Cuts

Formula: 1.3*ATK
Formula: 0.06*MAX_STAMINA
Attacks 1 enemy 3 times. Each hit fills this Champion's Turn Meter by 6%.

Steel Parting

Formula: 3.8*ATK
Formula: 0.1*MAX_STAMINA
Attacks all enemies. Has a 75% chance of placing a 60% [Decrease DEF] debuff for 2 turns. Each critical hit fills this Champion’s Turn Meter by 10%.
Cooldown: 4

Fated Vengeance

Formula: 5.5*ATK
Formula: 0.3*MAX_STAMINA
Formula: 0.6*MAX_STAMINA
Attacks 1 enemy. Will ignore [Unkillable] buffs and [Shield] buffs. Fills this Champion’s Turn Meter by 30%. Fills this Champion’s Turn Meter by 60% instead if the target has 50% HP or less after this attack. Also decreases the cooldown of the Steel Parting and Fated Vengeance skills by 1 turn if this attack kills an enemy.
Cooldown: 4

Bushido [P]

Formula: 50*(aliveAlliesCount<=aliveEnemiesCount||thereIsBossInCurrentRound)
Formula: 10*(aliveAlliesCount<=aliveEnemiesCount||thereIsBossInCurrentRound)
Increases this Champion’s SPD by 10 and RES by 50 if the number of Champions on this Champion’s team is equal to or lower than the number of enemies on the enemy team. [This effect always works when fighting Bosses.]