Yelagirna vs Genzin

Overall comparison

HERO Fraction Element Type Rarity Aura
Yelagirna Orcs Spirit Attack Epic Attack 30%
Place: Crypts
Genzin Shadowkin Spirit Attack Legendary -

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Yelagirna 60 6 16515 1365 837 95 15 50 30 15
Genzin 60 6 17505 +990 1553 +188 859 +22 100 +5 15 63 +13 30 0 -15

Skills comparison

Yelagirna

Breath Taker

Formula: 2.1*ATK
Attacks 1 enemy 2 times. Places a 50% [Increase ATK] buff on this Champion for 2 turns if this attack kills an enemy.

Mortify

Formula: 4*ATK
Attacks all enemies. Has a 75% chance of placing a 50% [Decrease ATK] debuff for 2 turns.
Cooldown: 4

Sword of Loss

Formula: 6.1*ATK
Attacks 1 enemy. Has a 75% chance of placing a [Block Buffs] debuff and a [Block Active Skills] debuff for 2 turns. This attack is always critical.
Cooldown: 4

Great Cycle [P]

Formula: 0.5*TRG_HP
Revives 1 random ally with 50% HP every time this Champion kills an enemy.
Cooldown: 2
Genzin

Flowing Cuts

Formula: 1.3*ATK
Formula: 0.06*MAX_STAMINA
Attacks 1 enemy 3 times. Each hit fills this Champion's Turn Meter by 6%.

Steel Parting

Formula: 3.8*ATK
Formula: 0.1*MAX_STAMINA
Attacks all enemies. Has a 75% chance of placing a 60% [Decrease DEF] debuff for 2 turns. Each critical hit fills this Champion’s Turn Meter by 10%.
Cooldown: 4

Fated Vengeance

Formula: 5.5*ATK
Formula: 0.3*MAX_STAMINA
Formula: 0.6*MAX_STAMINA
Attacks 1 enemy. Will ignore [Unkillable] buffs and [Shield] buffs. Fills this Champion’s Turn Meter by 30%. Fills this Champion’s Turn Meter by 60% instead if the target has 50% HP or less after this attack. Also decreases the cooldown of the Steel Parting and Fated Vengeance skills by 1 turn if this attack kills an enemy.
Cooldown: 4

Bushido [P]

Formula: 50*(aliveAlliesCount<=aliveEnemiesCount||thereIsBossInCurrentRound)
Formula: 10*(aliveAlliesCount<=aliveEnemiesCount||thereIsBossInCurrentRound)
Increases this Champion’s SPD by 10 and RES by 50 if the number of Champions on this Champion’s team is equal to or lower than the number of enemies on the enemy team. [This effect always works when fighting Bosses.]