Ailil vs The Incarnate

Overall comparison

HERO Fraction Element Type Rarity
Ailil Sylvan Watchers Void Attack Legendary
The Incarnate High Elves Force Defence Legendary

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Ailil 60 6 15690 1630 903 105 15 63 30 0
The Incarnate 60 6 19320 +3630 804 -826 1487 +584 100 -5 15 50 -13 40 +10 20 +20

Skills comparison

Ailil

Gnarled Scythe

Formula: 3.1*ATK
Formula: (0.1*DMG_MUL)*REL_TRG_BUFF_COUNT
Attacks 1 enemy. Steals all buffs from the target the first time this Champion hits them with this skill. This effect cannot be resisted. Each subsequent time this attack hits an enemy, no buffs will be stolen. Instead, the damage will be increased by 10% for each buff on the target.

Pierce the Carapace

Formula: 5*ATK
Formula: 1*HP
Attacks 1 enemy. Will ignore [Strengthen], [Stone Skin], [Increase DEF], and [Ally Protection] buffs, as well as 25% of the target's DEF. If this attack kills an enemy, fully heals this Champion and places a [Stone Skin] buff on them for 1 turn.
Cooldown: 4

Chill Wind of Autumn

Formula: 4.1*ATK
Attacks all enemies. Before attacking, removes any [Increase DEF] buffs on each target and replaces them with a 60% [Decrease DEF] debuff for 2 turns. Also removes any [Strengthen] buffs on each target and replaces them with a 25% [Weaken] debuff for 2 turns. Places a [Block Buffs] debuff for 1 turn on enemies not under [Increase DEF] or [Strengthen] buffs before attacking. The buff removal and the debuff placement cannot be resisted.
Cooldown: 4

Force of Nature [P]

Formula: 0.1*MAX_STAMINA
Formula: (ATK/1000)*2000
Formula: (ATK/1000)*100
Increases this Champion’s HP by 2,000 and DEF by 100 for every 1,000 ATK they have. Fills this Champion’s Turn Meter by 10% whenever they receive a buff.
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The Incarnate

Attack Intruder

Formula: 1.8*DEF
Attacks 1 enemy 2 times. Each hit has a 45% chance of placing a [Provoke] debuff for 1 turn. Has a 30% chance of counterattacking whenever an ally is hit. If the ally is from the High Elves Faction and not this Champion, the chance increases to 100%. Occurs once per hit.

Formation: Phalanx

Formula: 3.6*DEF
Attacks all enemies. Has a 75% chance of removing all [Shield] buffs and 2 random buffs from all enemies. Then, places a [Shield] buff on all allies for 2 turns. The value of the [Shield] is proportional to this Champion's DEF.
Cooldown: 4

Defensive Measures

Formula: 1*(TRG_HP-TRG_CUR_HP)
Places a 50% [Ally Protection] buff on all allies except this Champion for 2 turns. Also places a 25% [Strengthen] buff on all allies for 2 turns. Heals any ally Arbiters by 100% of their MAX HP. Instantly activates this skill whenever this Champion is revived. This will not set this skill on cooldown.
Cooldown: 5

Crisis Response [P]

Formula: 20*AllyTeamAppliedEffectsTotalCountOfKind(ShareDamage_KindId)
Formula: -0.3*DMG_MUL
Increases all allies' ACC by 20 for each ally under an [Ally Protection] buff. When killed, resets the cooldown of the Destiny's Call skill for any ally Arbiters. If there are multiple Champions on the team with this skill, this effect will only activate once. All ally Arbiters receive 30% less damage.
Cooldown: 4

Ultimate Purpose [P]

Formula: 20*AllyTeamAppliedEffectsTotalCountOfKind(ShareDamage_KindId)
Increases all allies' RES by 20 for each ally under an [Ally Protection] buff. This Champion will also receive 20% of the damage of any ally Arbiters. If there are multiple Champions on the team with this skill, this effect will only activate once. If any ally Arbiter is about to get killed by a fatal hit, places an [Unkillable] buff on her for 1 turn. If there are multiple Champions on the team with this skill, this effect will only activate once.
Cooldown: 4