Aleksandr the Sharpshooter vs Elegaius

Overall comparison

HERO Fraction Element Type Rarity Aura
Aleksandr the Sharpshooter High Elves Magic Attack Legendary Accuracy 60
Place: All battles
Elegaius Undead Hordes Magic Support Legendary Accuracy 60
Place: All battles

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Aleksandr the Sharpshooter 60 6 17505 1432 980 100 15 63 30 10
Elegaius 60 6 22305 +4800 881 -551 1211 +231 106 +6 15 50 -13 30 20 +10

Skills comparison

Aleksandr the Sharpshooter

Arctic Warfare

Formula: 3.7*ATK
Attacks 1 enemy. Has a 50% chance of placing a [Freeze] debuff for 1 turn. The chance increases to 75% against enemies from the Orc and Ogryn Tribe Factions.

Spraydown

Formula: 4.6*ATK
Attacks all enemies. Has a 75% chance of placing a 60% [Decrease DEF] debuff for 2 turns. Also has a 75% chance of placing a 25% [Weaken] debuff against enemies from the Orc and Ogryn Tribe Factions for 2 turns.
Cooldown: 4

Born to Win

Formula: 7*ATK
Attacks 1 enemy. Removes all buffs from the target. Removes all buffs from the target before attacking when targeting enemies from the Orc and Ogryn Tribe Factions.
Cooldown: 5
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Elegaius

Spirits of Spite

Formula: 0.18*HP
Attacks 1 enemy. Has a 50% chance of placing a [Block Active Skills] debuff for 2 turns.

Dead Stop

Formula: 0.27*HP
Attacks 1 enemy. Puts the target's skills on cooldown. Also places a [Block Buffs] debuff for 2 turns. If there are any enemy Champions that share the same Affinity as the initial target, also puts all their skills on cooldown and places a [Block Buffs] debuff on them for 2 turns.
Cooldown: 4

Ghost Rage

Formula: 0.2*HP
Formula: 0.2*MAX_STAMINA+(0.1*MAX_STAMINA*removedEffectsCount)
Attacks all enemies. Has a 75% chance of removing all buffs. Also has a 75% chance of decreasing all enemies' Turn Meters by 20%. Decreases each enemy's Turn Meter by an additional 10% for each buff removed.
Cooldown: 5

Spurned by Death [P]

Formula: -DEALT_DMG+CUR_HP-1
Formula: 0.3*HP
Formula: 0.3*MAX_STAMINA
Prevents this Champion's death and keeps them alive on 1 HP when hit by a fatal hit. If this skill prevents this Champion's death, heals them by 30% of their MAX HP, fills their Turn Meter by 30%, and places a [Shield] buff on them equal to 30% of their MAX HP for 2 turns. Will not prevent this Champion's death if they are under a [Heal Reduction] debuff.
Cooldown: 5