Athel vs Mad Hatter

Overall comparison

HERO Fraction Element Type Rarity Aura
Athel The Sacred Order Magic Attack Rare HP 15%
Place: All battles
Mad Hatter Knight Revenant Force Support Legendary Accuracy 60
Place: All battles

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Athel 60 6 13545 1189 936 104 15 57 30 0
Mad Hatter 60 6 23295 +9750 859 -330 1167 +231 108 +4 15 50 -7 30 20 +20

Skills comparison

Athel

Strike Down

Formula: 1.3*ATK + 30
Attacks 1 enemy 3 times. Each hit has a 75% chance of placing a 25% [Weaken] debuff for 2 turns.

Divine Blades

Formula: 4.1*ATK
Attacks all enemies. Has an extra 15% chance of inflicting a critical hit.
Cooldown: 3

Higher Blessing

Places a 25% [Increase ATK] buff on this Champion for 2 turns. Places a 30% [Increase DEF] buff on this Champion for 2 turns if this Champion's current HP is less than 50%. Gains an Extra Turn.
Cooldown: 5
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Mad Hatter

Dastardly Distillation

Formula: 0.1*HP
Attacks 1 enemy 2 times. Each hit has a 25% chance of stealing 1 random buff. Each hit also has a 75% chance of applying a [Debuff Spread] effect, taking 1 random debuff from the target and placing it on all enemies under a [Hex] debuff.

Mixture Most Foul

Formula: 0.2*HP
Formula: (0.1*DMG_MUL)*REL_TRG_DEBUFF_COUNT
Attacks all enemies. Has a 75% chance of placing a [Hex] debuff and a 25% [Weaken] debuff on all enemies for 2 turns. The ally with the highest C. DMG will team up and join the attack. The ally joining the attack will use their default skill. The damage dealt by the ally joining the attack will increase by 10% per each debuff on the target.
Cooldown: 5

A Whiff of Madness

Formula: 0.2*MAX_STAMINA
Increases the duration of all buffs on all allies by 1 turn, and decreases the duration of all debuffs on all allies by 1 turn. Also fills the Turn Meters of all allies by 20%.
Cooldown: 5

Time For Tea! [P]

Formula: HeroCounterWithId(1)+1
Formula: 0.2*TRG_HP
Formula: HeroCounterWithId(1)*0
Formula: HeroCounterWithId(2)+1
Formula: HeroCounterWithId(2)*0
Every 10 turns taken by allies, heals all allies by 20% of their MAX HP. Every 6 turns taken by enemies, places a [True Fear] debuff on all enemies for 1 turn. If there are multiple Champions on the team with this skill, only one will activate. This skill will not activate on duplicate copies of this Champion, if this particular Champion is dead.

See also