Baron vs Onryo Ieyasu

Overall comparison

HERO Fraction Element Type Rarity Aura
Baron Banner Lords Void Attack Legendary Attack 33%
Place: All battles
Onryo Ieyasu Shadowkin Void Attack Legendary Attack 35%
Place: Arena

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Baron 60 6 15030 1575 1002 100 15 63 40 0
Onryo Ieyasu 60 6 14205 -825 1630 +55 1002 103 +3 15 63 30 -10 0

Skills comparison

Baron

Trample

Formula: 3.6*ATK
Formula: EXCESSIVE_DAMAGE
Attacks 1 enemy. Will attack all remaining enemies with any surplus damage if the target is killed.

Split Asunder

Formula: 5.5*ATK
Attacks 1 enemy. Places a 60% [Decrease DEF] debuff for 2 turns. This debuff is guaranteed.
Cooldown: 4

Righteous Charge

Formula: ATK*3*(1+BUFF_COUNT*0.25)
Attacks 1 enemy. Damage increases according to the number of buffs on this Champion.
Cooldown: 5

Skypiercer

Formula: 4.3*ATK
Attacks all enemies. Will ignore [Shield] buffs and [Block Damage] buffs, as well as 50% of the target's DEF.
Cooldown: 4
Onryo Ieyasu

Exorcism Cutter

Formula: 1.8*ATK
Formula: 1.8*ATK
Formula: 1.8*ATK
Attacks 1 enemy 2 times. Places an extra hit if the target is under a buff. Places 2 extra hits if the target is under a buff and is from the Undead Hordes Faction. Grants an Extra Turn if this attack kills an enemy. Occurs once per skill.

Violent Purification

Formula: 3*ATK
Formula: 0.1*TRG_B_HP
Formula: 0.1*DMG_MUL*(REL_TRG_DEBUFF_COUNT+REL_TRG_BUFF_COUNT)
Attacks 1 enemy 2 times. Before each hit, destroys the target’s MAX HP by 10% (stacks up to 50%). This effect does not work against Bosses. The damage inflicted by this skill increases by 10% for each buff and debuff on the target (stacks up to 100%). If the target is killed by this skill, places a [Block Revive] debuff.
Cooldown: 4

Final Vengeance

Formula: 2.4*ATK
Attacks 1 enemy 2 times. Will ignore 50% of the target’s DEF, as well as [Stone Skin], [Shield], and [Strengthen] buffs.
Cooldown: 4

Onryo's Duty [P]

Formula: 0.25*DEALT_DMG
Whenever this Champion attacks, all enemies, except the initial target, receive damage equal to 25% of the damage dealt to the initial target. This extra damage will ignore 100% of each enemy's DEF. The extra damage cannot be critical and will not trigger counterattacks.