Belanor vs Genzin

Overall comparison

HERO Fraction Element Type Rarity
Belanor High Elves Void Attack Legendary
Genzin Shadowkin Spirit Attack Legendary

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Belanor 60 6 15195 1520 1046 105 15 63 30 10
Genzin 60 6 17505 +2310 1553 +33 859 -187 100 -5 15 63 30 0 -10

Skills comparison

Belanor

Swordleader

Formula: 3.6*ATK
Attacks 1 enemy. Places a 30% [Increase C. RATE] buff on all allies for 1 turn if this attack is critical.

Insurmountable

Formula: 4.2*ATK
Attacks all enemies. Places a 60% [Decrease DEF] debuff and a 25% [Weaken] debuff for 2 turns. These debuffs cannot be resisted when Zavia is on the same team. Also places a [Perfect Veil] buff on this Champion for 2 turns.
Cooldown: 3

Overkill

Formula: 6.8*ATK
Formula: EXCESSIVE_DAMAGE
Attacks 1 enemy. Will attack the enemy with the lowest HP with any surplus damage if this attack kills an enemy. The surplus damage cannot be critical.
Cooldown: 4

Tactical Partner

Formula: 6.8*ATK
Formula: EXCESSIVE_DAMAGE
Activates this Champion's Overkill skill. Also activates Zavia's Poison Rain skill. [Only available when Zavia is on the same team.]
Cooldown: 4
Genzin

Flowing Cuts

Formula: 1.3*ATK
Formula: 0.06*MAX_STAMINA
Attacks 1 enemy 3 times. Each hit fills this Champion's Turn Meter by 6%.

Steel Parting

Formula: 3.8*ATK
Formula: 0.1*MAX_STAMINA
Attacks all enemies. Has a 75% chance of placing a 60% [Decrease DEF] debuff for 2 turns. Each critical hit fills this Champion’s Turn Meter by 10%.
Cooldown: 4

Fated Vengeance

Formula: 5.5*ATK
Formula: 0.3*MAX_STAMINA
Formula: 0.6*MAX_STAMINA
Attacks 1 enemy. Will ignore [Unkillable] buffs and [Shield] buffs. Fills this Champion’s Turn Meter by 30%. Fills this Champion’s Turn Meter by 60% instead if the target has 50% HP or less after this attack. Also decreases the cooldown of the Steel Parting and Fated Vengeance skills by 1 turn if this attack kills an enemy.
Cooldown: 4

Bushido [P]

Formula: 50*(aliveAlliesCount<=aliveEnemiesCount||thereIsBossInCurrentRound)
Formula: 10*(aliveAlliesCount<=aliveEnemiesCount||thereIsBossInCurrentRound)
Increases this Champion’s SPD by 10 and RES by 50 if the number of Champions on this Champion’s team is equal to or lower than the number of enemies on the enemy team. [This effect always works when fighting Bosses.]