Bladechorister Caldor vs Ishiyama the Immovable
Overall comparison
Stats comparison
| HERO | LVL | STARS | HP | ATK | DEF | SPD | C.RATE | C.DMG | RESIST | ACC |
|---|---|---|---|---|---|---|---|---|---|---|
| Bladechorister Caldor | 60 | 6 | 15855 | 1663 | 859 | 103 | 15 | 63 | 30 | 0 |
| Ishiyama the Immovable | 60 | 6 | 22800 +6945 | 892 -771 | 1167 +308 | 99 -4 | 15 | 63 | 30 | 10 +10 |
Skills comparison
| Bladechorister Caldor |
DaggersongFormula: 2.4*ATK
Formula: -(0.2*EffectsAppliedOnProducerCountOfKind(ContinuousHeal_KindId)*TRG_RES)
|
Orchestra of WarFormula: EffectsAppliedOnProducerCountOfKind(ContinuousHeal_KindId)
Formula: AppliedDebuffsCountEnemyTeamCurrentTurn*(0.15*MAX_STAMINA)
Formula: aliveAlliesCount-1
Formula: AppliedBuffsCountAllyTeamCurrentTurn*(0.15*MAX_STAMINA)
Cooldown: 5
|
Rhythm's CrescendoFormula: -(0.2*EffectsAppliedOnProducerCountOfKind(ContinuousHeal_KindId)*TRG_RES)
Formula: -(0.2*EffectsAppliedOnProducerCountOfKind(ContinuousHeal_KindId)*TRG_RES)
Formula: -(0.2*EffectsAppliedOnProducerCountOfKind(ContinuousHeal_KindId)*TRG_RES)
Formula: 5*ATK
Formula: HeroCounterWithId(2)+1
Formula: -((0.05*EffectsAppliedOnProducerCountOfKind(ContinuousHeal_KindId))+(0.05*EffectsAppliedOnTargetCountOfKind(ContinuousDamage_KindId)))
Formula: ((!targetIsBoss&&!relationTargetIsBoss&&!targetIsMinion)*((0.2*REL_TRG_HP)+(0.1*REL_TRG_HP*EffectsAppliedOnRelationTargetCountOfKind(ContinuousDamage_KindId))))+((targetIsBoss||relationTargetIsBoss||targetIsMinion)*(0.1*TRG_HP))
Formula: HeroCounterWithId(2)*0
Cooldown: 4
|
Skill 96905 nameFormula: AllyTeamHeroCountWithFactionId(producerFactionId)-1
Formula: HeroCounterWithId(1)+1
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Sylvan Symphony [P]Formula: -0.15
Formula: -0.3*DMG_MUL
Formula: 0.2*EffectsAppliedOnProducerCountOfKind(ContinuousHeal_KindId)
Formula: 0.08*MAX_STAMINA
Formula: 0.05*HeroCounterWithId(1)*DMG_MUL
|
|---|---|---|---|---|---|
| Ishiyama the Immovable |
Burning CometFormula: 0.14*HP
|
Calculated VolleyFormula: 0.3*HP
Cooldown: 4
|
Finish ThemFormula: 0.34*HP
Formula: -0.25
Formula: -0.5
Cooldown: 4
|
The Immovable [P]Formula: HeroCounterWithId(1)+1
Formula: 0
Formula: HeroCounterWithId(2)+1
Formula: 0.03*B_HP*HeroCounterWithId(2)
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