Bystophus vs Eostrid Dreamsong

Overall comparison

HERO Fraction Element Type Rarity Aura
Bystophus Knight Revenant Force Attack Legendary Accuracy 70
Place: All battles
Eostrid Dreamsong Sylvan Watchers Force Support Legendary Speed 28%
Place: Arena

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Bystophus 60 6 14700 1795 804 100 15 63 30 10
Eostrid Dreamsong 60 6 21135 +6435 1035 -760 1134 +330 115 +15 15 50 -13 30 10

Skills comparison

Bystophus

Horror

Formula: 3.3*ATK
Attacks 1 enemy. Has a 50% chance of placing a [Block Active Skills] debuff for 1 turn. Has a 35% chance of placing a [True Fear] debuff for 1 turn on targets under [Block Active Skills] debuffs.

Shadow Strike

Formula: 3.2*ATK
Formula: DEALT_DMG*0.2
Attacks all enemies. Inflicts a critical hit against targets under [Block Active Skills] debuffs. Heals by 20% of the damage inflicted.
Cooldown: 4

Crumble

Formula: 3.2*ATK
Attacks all enemies. Has a 75% chance of placing a [Block Active Skills] debuff for 2 turns. Also has a 75% chance of placing a 60% [Decrease DEF] debuff for 2 turns.
Cooldown: 4
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Eostrid Dreamsong

Slumberwisp

Formula: 5.4*ATK
Attacks 1 enemy. Has a 50% chance of placing a [Sleep] debuff for 1 turn. If the target is under a [Decrease SPD] or [Weaken] debuff placed by this Champion, has a 75% chance of placing a [Sleep] debuff for 1 turn instead.

Burst of Spring

Formula: 4.9*ATK
Formula: 0.15*MAX_STAMINA
Attacks all enemies. Has a 75% chance of placing a 30% [Decrease SPD] debuff and a 25% [Weaken] debuff for 2 turns. Also decreases the Turn Meters of all enemies by 15%.
Cooldown: 4

Blessed Dreamsong

Formula: 0.15*MAX_STAMINA
Places a 30% [Increase SPD] buff and a 50% [Increase ATK] buff on all allies for 3 turns. Also fills the Turn Meters of all allies by 15%. Then grants an Extra Turn.
Cooldown: 6

Lifebloom [P]

Formula: (CHANGED_STAMINA_AMOUNT/100)/2*TRG_HP
Whenever this Champion or an ally has their Turn Meter increased, heals all allies based on their MAX HP. The percentage value of the heal is equal to half of the Turn Meter increase.
Cooldown: 1