Bystophus vs Genzin

Overall comparison

HERO Fraction Element Type Rarity Aura
Bystophus Knight Revenant Force Attack Legendary Accuracy 70
Place: All battles
Genzin Shadowkin Spirit Attack Legendary -

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Bystophus 60 6 14700 1795 804 100 15 63 30 10
Genzin 60 6 17505 +2805 1553 -242 859 +55 100 15 63 30 0 -10

Skills comparison

Bystophus

Horror

Formula: 3.3*ATK
Attacks 1 enemy. Has a 50% chance of placing a [Block Active Skills] debuff for 1 turn. Has a 35% chance of placing a [True Fear] debuff for 1 turn on targets under [Block Active Skills] debuffs.

Shadow Strike

Formula: 3.2*ATK
Formula: DEALT_DMG*0.2
Attacks all enemies. Inflicts a critical hit against targets under [Block Active Skills] debuffs. Heals by 20% of the damage inflicted.
Cooldown: 4

Crumble

Formula: 3.2*ATK
Attacks all enemies. Has a 75% chance of placing a [Block Active Skills] debuff for 2 turns. Also has a 75% chance of placing a 60% [Decrease DEF] debuff for 2 turns.
Cooldown: 4
-
Genzin

Flowing Cuts

Formula: 1.3*ATK
Formula: 0.06*MAX_STAMINA
Attacks 1 enemy 3 times. Each hit fills this Champion's Turn Meter by 6%.

Steel Parting

Formula: 3.8*ATK
Formula: 0.1*MAX_STAMINA
Attacks all enemies. Has a 75% chance of placing a 60% [Decrease DEF] debuff for 2 turns. Each critical hit fills this Champion’s Turn Meter by 10%.
Cooldown: 4

Fated Vengeance

Formula: 5.5*ATK
Formula: 0.3*MAX_STAMINA
Formula: 0.6*MAX_STAMINA
Attacks 1 enemy. Will ignore [Unkillable] buffs and [Shield] buffs. Fills this Champion’s Turn Meter by 30%. Fills this Champion’s Turn Meter by 60% instead if the target has 50% HP or less after this attack. Also decreases the cooldown of the Steel Parting and Fated Vengeance skills by 1 turn if this attack kills an enemy.
Cooldown: 4

Bushido [P]

Formula: 50*(aliveAlliesCount<=aliveEnemiesCount||thereIsBossInCurrentRound)
Formula: 10*(aliveAlliesCount<=aliveEnemiesCount||thereIsBossInCurrentRound)
Increases this Champion’s SPD by 10 and RES by 50 if the number of Champions on this Champion’s team is equal to or lower than the number of enemies on the enemy team. [This effect always works when fighting Bosses.]