Chaagur vs Warchief

Overall comparison

HERO Fraction Element Type Rarity
Chaagur Lizardmen Void Attack Legendary
Warchief Skinwalkers Force Defence Legendary

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Chaagur 60 6 13545 1542 1134 100 15 57 30 20
Warchief 60 6 18990 +5445 848 -694 1465 +331 102 +2 15 50 -7 50 +20 10 -10

Skills comparison

Chaagur

Stupor

Formula: 3.5*ATK
Attacks 1 enemy. Has a 50% chance of placing a [Sleep] debuff for 1 turn.

Venom Storm

Formula: 1.9*ATK
Formula: 1.9*ATK
Attacks all enemies 2 times. The first hit has a 75% chance of placing a 5% [Poison] debuff for 4 turns. The second hit has a 75% chance of placing a 60% [Decrease DEF] debuff for 3 turns.
Cooldown: 4

Heart Stopper

Formula: 2.9*ATK
Attacks 1 enemy, then attacks 1 time at random. If the target is under a [Poison] debuff, will ignore [Shield], [Block Damage], and [Unkillable] buffs. Grants an Extra Turn if this attack kills an enemy. Also resets the cooldown of the Venom Storm skill if this attack kills 2 enemies.
Cooldown: 4

Constant Agony [P]

Formula: 0.1*DEALT_DMG
Instantly attacks enemies with the default skill whenever they receive damage from [Poison] debuffs placed by this Champion. When hitting enemies under [Poison] debuffs, heals this Champion by 10% of the damage inflicted.
Warchief

Brutal Force

Formula: 1*DEF
Formula: 0.03*HP
Formula: 0.03*HP
Attacks 1 enemy 3 times. Each hit has a 25% chance of placing a [Provoke] debuff for 1 turn. Each hit also heals this Champion and the ally with the lowest HP by 3% of this Champion's MAX HP.

Marauder

Formula: 4.3*DEF
Attacks 1 enemy. Steals all buffs from the target, and places a [Provoke] debuff on them for 3 turns. Also has a 50% chance of placing a [Provoke] debuff on all other enemies for 1 turn. Then places a [Shield] buff on all allies for 2 turns. The value of the [Shield] is proportional to this Champion's DEF.
Cooldown: 4

Standstill [P]

Formula: (0.10*B_DEF*EnemyTeamAppliedEffectsTotalCountOfKind(Provoke_KindId))+(0.05*B_DEF*(aliveEnemiesCount-EnemyTeamAppliedEffectsTotalCountOfKind(Provoke_KindId)))
Formula: 0.25*damageAbsorbedByShield
Whenever an ally under a [Shield] buff is hit by an enemy, heals that ally by 25% of the damage dealt to the [Shield]. Increases this Champion's DEF by 10% for each enemy under a [Provoke] debuff. Will also increase this Champion's DEF by 5% for each enemy not under a [Provoke] debuff.
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