Cleopterix vs Deathless

Overall comparison

HERO Fraction Element Type Rarity
Cleopterix Skinwalkers Spirit Attack Legendary
Deathless Knight Revenant Spirit Defence Epic

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Cleopterix 60 6 14535 1531 1079 102 15 63 30 10
Deathless 60 6 18990 +4455 881 -650 1156 +77 92 -10 15 50 -13 30 0 -10

Skills comparison

Cleopterix

Death Dive

Formula: 3.5*ATK
Attacks 1 enemy. Has a 30% chance of placing a 25% [Weaken] debuff for 2 turns. The chance increases to 50% if the target is under a [Hex] debuff. Places a [Perfect Veil] buff on this Champion for 1 turn if this attack kills an enemy under a [Hex] debuff.

Feather Barrage

Formula: 4.5*ATK
Places a 30% [Increase C. RATE] buff and a 30% [Increase C. DMG] buff on this Champion for 2 turns, then attacks all enemies. Has a 75% chance of placing a [Block Active Skills] debuff for 2 turns on targets under [Hex] debuffs.
Cooldown: 4

Sky Punishment

Formula: 4.7*ATK
Places a 50% [Increase ACC] buff on this Champion for 2 turns, then attacks all enemies. Has a 75% chance of placing a [Hex] debuff for 3 turns. Has a 100% chance of placing a [Fear] debuff for 1 turn instead on enemies under [Hex] debuffs.
Cooldown: 5

Countermand [P]

Counterattacks with the default skill every time this Champion loses 30% HP or more in a single turn. Always counterattacks when attacked if 2 or more allies are dead.
Deathless

Grave Whispers

Formula: 4.5*DEF
Attacks 1 enemy. Has a 70% chance of placing a 60% [Decrease DEF] debuff for 2 turns if 1 or more allies are dead, a 30% [Decrease SPD] debuff for 2 turns if 2 or more allies are dead, and a 50% [Decrease ACC] debuff for 2 turns if 3 or more allies are dead. Damage inflicted is proportional to DEF.

Vile Insults

Formula: 6.2*DEF
Places a 30% [Reflect Damage] buff on this Champion for 2 turns, then attacks 1 enemy. Has an 80% chance of placing a [Provoke] debuff for 1 turn.
Cooldown: 3

Grim Revenge

Formula: (4+deadAlliesCount)*DEF
Formula: (4+deadAlliesCount)*DEF
Attacks all enemies. This attack will always be critical if there are 2 or more dead allies. Damage increases according to the number of dead allies.
Cooldown: 7
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