Cromax Moonblood vs Theodosia the Disgraced

Overall comparison

HERO Fraction Element Type Rarity Aura
Cromax Moonblood Dark Elves Force Defence Legendary Accuracy 70
Place: All battles
Theodosia the Disgraced Undead Hordes Force Support Mythical Speed 25%
Place: All battles

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Cromax Moonblood 60 6 18000 958 1421 100 15 50 50 10
Theodosia the Disgraced 60 6 22470 +4470 925 -33 1432 +11 115 +15 15 50 50 0 -10

Skills comparison

Cromax Moonblood

Lunar Lance

Formula: 3.3*DEF
Attacks 1 enemy. Has a 60% chance of placing a 50% [Decrease ATK] debuff for 2 turns.

Moonlight Bonds

Formula: 4.5*DEF
Formula: 0.3*MAX_STAMINA
Attacks 1 enemy. Has a 75% chance of placing a [Block Buffs] debuff for 2 turns. Also fills this Champion’s Turn Meter by 30%.
Cooldown: 4

Blood Moon

Formula: 3.6*DEF
Attacks all enemies. Has a 75% chance of placing a [Provoke] debuff for 1 turn and a 50% [Decrease ACC] debuff for 2 turns.
Cooldown: 5

Silver Fear [P]

When attacked, has a 35% chance of placing a [Hex] debuff on the attacker for 1 turn after each hit.
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Theodosia the Disgraced

Serpentia's Storm

Formula: 0.27*HP
Formula: 0.05*HP
Formula: ((0.05*aliveAlliesCount)+(0.025*aliveEnemiesCount))*MAX_STAMINA
Attacks 1 enemy. Heals all allies by 5% of this Champion’s MAX HP. Fills this Champion’s Turn Meter by 5% per each alive ally, and by an additional 2.5% per each alive enemy.

Deranged Fortitude

Removes all debuffs from all allies, then places a [Perfect Veil] buff on all allies, except this Champion, for 2 turns. Places a [Stone Skin] buff on this Champion for 1 turn.
Cooldown: 4

Unnatural Regeneration

Formula: 0.5*TRG_HP
Formula: 0.5*MAX_STAMINA
Revives all dead allies with 50% HP and 50% Turn Meter. Places an [Unkillable] buff on all allies for 2 turns.
Cooldown: 6

Metamorph

Formula: 1
Transforms this Champion into their Alternate Form. Then grants an Extra Turn.
Cooldown: 4

Heinous Protection [P]

Formula: HeroCounterWithId(1)+1
Formula: HeroCounterWithId(1)*0
Formula: -DMG_MUL*((1-REL_TRG_HP_PERC)/2)
Every 7 turns, equalizes the HP of all allies. The HP levels of all allies will be brought to the average HP level of the team. Allies will receive 1% less damage for every 2% of HP lost (stacks up to 25%). If there are multiple Champions on the team with this skill, only one will activate. This skill will not activate on duplicate copies of this Champion, if this particular Champion is dead.