Danag Skullreap vs Titus Blackplume

Overall comparison

HERO Fraction Element Type Rarity Aura
Danag Skullreap Orcs Magic Attack Legendary -
Titus Blackplume Banner Lords Void Defence Legendary HP 40%
Place: All battles
Element: Void

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Danag Skullreap 60 6 17010 1487 958 97 15 63 40 0
Titus Blackplume 60 6 18495 +1485 837 -650 1509 +551 97 15 50 -13 50 +10 0

Skills comparison

Danag Skullreap

Shatter Confidence

Formula: 2.3*ATK
Attacks 1 enemy 2 times. Each hit has a 60% chance of placing a 60% [Decrease DEF] debuff for 2 turns. This debuff cannot be resisted, if this Champion's C.DMG is higher than the target’s. If an enemy is from the High Elves, Dark Elves, or Sylvan Watchers Factions, this debuff cannot be blocked or resisted.

Bane of Elves

Formula: 4.5*ATK
Attacks all enemies. Has a 75% chance of placing a 50% [Decrease ACC] debuff for 2 turns and a [True Fear] debuff for 1 turn. These debuffs cannot be resisted, if this Champion's C.DMG is higher than the target's. If an enemy is from the High Elves, Dark Elves, or Sylvan Watchers Factions, this debuff cannot be blocked or resisted.
Cooldown: 4

Battle Flow

Formula: 5.9*ATK
Formula: 0.5*MAX_STAMINA
Formula: -0.2
Attacks 1 enemy. Before attacking, places a 30% [Increase C.DMG] buff on this Champion for 2 turns. Will ignore [Shield], [Unkillable] and [Strengthen] buffs, as well as 20% of the target’s DEF. Will ignore 40% of the target’s DEF if the target is from the High Elves, Dark Elves, or Sylvan Watchers Factions. Fills this Champion's Turn Meter by 50% and resets the cooldown of this skill if this attack kills an enemy.
Cooldown: 5

Healthy Grudge [P]

Formula: 0.5*HP
Heals this Champion by 50% of their MAX HP every time this Champion kills an enemy. Also grants an Extra Turn every time this Champion kills an enemy from the High Elves, Dark Elves, or Sylvan Watchers Factions. Counterattacks whenever this Champion is attacked by an enemy from the High Elves, Dark Elves, or Sylvan Watchers Factions.
-
Titus Blackplume

Ravenblade

Formula: 3.5*DEF
Attacks 1 enemy. Has a 40% chance of placing a [Block Active Skills] debuff for 2 turns. This effect cannot be resisted if this Champion is under a [Shield] buff. Whenever an ally counterattacks, teams up with allies to attack, or instantly activates a skill, also has a 40% chance to place a [Block Active Skills] debuff for 2 turns on the target enemy. If there are multiple Champions on the team with this skill, only one will activate. This skill will not activate on duplicate copies of this Champion, if this particular Champion is dead.

Student of War

Formula: 5.5*DEF*(1+SHIELDS_SUM_VALUE/HP)
Formula: 5.5*DEF*(1+SHIELDS_SUM_VALUE/HP)
Attacks 1 enemy. This attack is always critical if this Champion is under a [Shield] buff. This attack also gains a damage boost equal to the percentage difference between this Champion's MAX HP and the value of any [Shield] buffs on them. Removes all debuffs from all allies if the target is killed. If the target survives, places a [Provoke] debuff on all enemies for 1 turn instead. This effect cannot be resisted if this Champion is under a [Shield] buff.
Cooldown: 5

Androc's Confidant

Formula: 0.4*MAX_STAMINA
Places a 50% [Ally Protection] buff, a 50% [Increase ATK] buff, and a 30% [Increase SPD] buff on a single ally for 2 turns. Also fills that ally’s Turn Meter by 40%. Instantly activates this skill at the end of an ally’s turn if that ally has no buffs and their HP is lower than 100%. If there are multiple Champions on the team with this skill, only one will activate. This skill will not activate on duplicate copies of this Champion, if this particular Champion is dead.
Cooldown: 5

Skill 99005 name

Skill 8000628 description

For Lord & Land [P]

Formula: TargetCounterWithId(Hero9900_Counter)+1
Formula: 0.1*TargetCounterWithId(Hero9900_Counter)*DMG_MUL
Formula: TargetCounterWithId(Hero9900_Counter)*0
Each time an enemy hits an ally, that ally’s next attack will deal 10% more damage for each hit they take (stacks up to 100%). The damage increase resets after that ally deals damage.